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william_fengler

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Everything posted by william_fengler

  1. After way too much testing I'm coming to the same conclusion something with the thoroughbreds doesn't like to be direct attached and the simple solution is adding any kind of hardpoint between them. Even just a smaller booster or Rockomax fuel tanks had success. So I'd say the issue here is don't direct attach thoroughbred -> thoroughbred or I would assume the clydesdales as someone else had mentioned I didn't do much testing with them however.
  2. I highly doubt any of this would be an issue as this is maybe a 2/10 the most ridiculous/complex/huge craft I've ever launched in this game and I've recently upgrade from a 6 y/o laptop to a pretty decent desktop so I've gone away with any calculation errors/glitches and its such an oddly specific error. I'm thinking it more has to do with them being direct attached to other boosters and it doesn't like that as an attachment. I'm going to play around with this some more in the morning when I have energy and keep this thread posted with what I find. Also yes I know I can orbital refuel but that isn't as fun and I see no reason why I shouldn't be able to launch the 3,000 part 50,000 tonne mechazorb rocket if I feel so inclined to turn my computer into a space heater
  3. I'll try this in the morning but I doubt that would be it as I started with just 2 or 3 struts on each booster and added more thinking that it was enough force to overcome the few struts I had and eventually got to this monstrosity. I'll keep you posted with the results
  4. Here are a couple different videos. The first two are with the boosters throttled to 80% and the third is at 100% as you can see from the 3 crash logs nothing is happening as far as the game is concerned as there is always a different first impact. It also seems that speed and altitude have nothing to do with it as it'll happen at different speeds or altitudes and it will arbitrarily separate 1 to 8 of the outer boosters. It does seem to be some kind of physics issue though as when the boosters are cranked up it consistently happens faster. While the boosters are close together none of them clip each other and I don't see any slop in the parts. Bizarrely enough I managed to get to orbit once in my testing but this is out of 50-100 ish attempts. Note: I have made these attempts through many game restarts and verified the file integrity through steam none of this seemed to affect anything I believe if i remounted the outer boosters with clamp-o-trons or some structural piece it would fix this which I may have to do anyway but I'd like to figure out why this is happening as I've never encountered anything like it before
  5. I have a vessel I'm trying to launch and the thoroughbred boosters I'm using will detach from my ship when it reaches ~1000m AGL they are directly attached to the inside boosters and when I first launched it had 3-5 struts on each booster I've since boosted this to about 15 struts per booster and have the same issue. It seems that the game pauses for a second to update and during this time disassociates the boosters from their root parts. I have images/videos for reference but don't know how to put them in this post Anyone else ran into this issue? any thoughts how to remedy it? P.S this is vanilla KSP with breaking ground and making history no mods
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