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iaminapeartree

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    Bottle Rocketeer
  1. Im sure it will be like riding a bicycle. Just play a lot and it should come back to you.
  2. What if the engineer acted like Kerbal Engineer and gave deltaV readouts throughout the flight?
  3. I would like to see it in sandbox, because i test out missions for my career mode in there. And knowing the science gathering capabilities of my ship in sandbox would be of good use.
  4. For me, I aleays tend to build rockets that are able to fly on the first go (whether they achieve what they set out to do is another story completely). I was wondering if there was anything slated to add reliability as a factor when designing/building a rocket or spaceplane. I would like to see something added to where maybe you can unlock something from the skill tree, but those items unlocked start ot maybe 40% reliability, meaning that they would have more chances to fail on your next mission, unless you research that part further. The reliability could also be increased significantly by succesfully completeling a mission with said parts that were unlocked. Knowing that this idea isnt for everyone, possibly make it optional, this way more experienced players can start from scratch with a harder difficulty. It would also set up nice for when currency is added to the gameplay, meaning you could invest x amount of your budged into R&D to make things more reliable for future missions.
  5. I would like to see reliability added. Maybe add a facility that you could test newly unlocked parts, so that you can increase the reliability on it. Of course this would have to be added in to the budget of your build whenever currency/contracts are added to the game. I just think it would add more realism.
  6. I'm currently playing stock, and I was just wondering what would be a good set of mods (around 3-4) to really make the game seem more realistic. I've heard Remote Tech is a good one, and I have used Chatterer before. but besides those, what are some really good ones to look into.
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