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CotaHack

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Everything posted by CotaHack

  1. I have a weird bug regarding Antimatter collectors, it seems like their price in game is "0", the cfg parts says its 20k 40k & 60k for 1.25, 2.5 & 3.75 meters versions respectively, but when i attach any of those parts to my vessel, the price of the vessel goes into negative numbers causing a crash if i attempt to launch it. Currently i had removed tree loader and made a cfg to fix some stuff, aside from that everything is at stock. @PART[AluminiumHybrid1] { @MODEL,0 { @scale = 1, 1, 1 } } @PART[BigXenonTank] { @MODEL,0 { @scale = 0.5, 0.5, 0.5 } } @PART[AntimatterReactor*] { @TechRequired = advScienceTech @MODULE[FNAntimatterReactor] { @upgradeTechReq = experimentalScience } } @PART[AntimatterTank*] { @TechRequired = advScienceTech } @PART[FNFissionFusionCatReactor] { @TechRequired = specializedElectrics @MODULE[InterstellarCatalysedFissionFusion] { @upgradeTechReq = experimentalElectrics } } @PART[FusionReactor250,FusionReactor375] { @TechRequired = metaMaterials @MODULE[InterstellarTokamakFusionReator] { @upgradeTechReq = nanolathing } } +PART[FusionReactor250] { //@name = placeholder_fusion_upgrade @name = placeholder.fusion.upgrade @TechRequired = nanolathing @category = -1 @title = Tokamak Upgrade } @PART[NuclearReactor*,FNPFissionReactor*] { @MODULE[InterstellarFissionMSRGC,InterstellarFissionPBDP] { @upgradeTechReq = metaMaterials } } @PART[FusionReactor0625,FusionReactor125] { @techRequired = specializedElectrics @MODULE[InterstellarInertialConfinementReactor] { @upgradeTechReq = experimentalElectrics } } @PART[*MPD] { @MODULE[ElectricEngineControllerFX] { @upgradeTechReq = experimentalScience } } @PART[ThermalTurbojet*] { @MODULE[FNNozzleController] { @upgradeTechReq = hypersonicFlight } } @PART[KSPIMagneticNozzle1]:Final { @node_stack_top = 0.0, 0.401, 0.0, 0.0, 1.0, 0.0, 1 @node_stack_bottom = 0.0, -0.21, 0.0, 0.0, 1.0, 0.0, 1 } @PART[KSPIMagneticNozzle2]:Final { @node_stack_top = 0.0, 0.80, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.50, 0.0, 0.0, 1.0, 0.0, 2 } @PART[KSPIMagneticNozzle3]:Final { @node_stack_top = 0.0, 1.205, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.75, 0.0, 0.0, 1.0, 0.0, 2 } Do i need to everride the price too? Had been googling this for a while and i can't find anything, any help?
  2. I don't know if it was my imagination or was the flu medicine, but i remember seeing a command pod that actually worked as a mission control, but i cant remember, i took a look at the parts on creative mode but i could't find anything Any tips? i need a remote base and the relays are just too huge at this point.
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