Jump to content

TonyKLZ

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by TonyKLZ

  1. Some of very old works. All done by merging different screenshots.
  2. Merged three screenshots in one and used some colour/hue/saturation/brightness/contrast/other-stuff tweakers in PS. And that's it! FULL-RES ALMOST 4K UHD in spoiler!
  3. Want that fix deadly One of the most usefull mods in KSP.
  4. 8+sec of material but hours of filming/editing/polishing
  5. late evening or dark room, fullscreen|HD with headphones only
  6. Claw was the key to my fully-reusable all-stock Laythe aviation There is a passenger plane to transfer Kerbals around Laythe, and an exploration VTOL plane - all of them can be refuelled with the unmanned utility rover. If that rover runs out of fuel itself - it can easily restore it's supplies from that huge ARM cistern (no oxidiser inside). Using turbojets appeared to be a very economical way to fly, so I think I'll never run out of fuel on this moon
  7. Thanks It was a long way, each craft takes for a couple of hours to assemble. The truck uses a "claw" for docking with a trailer, so if there will be a kethane variant of my orange trailer, it will dock to it more then successfully The idea of using "the claw", was to have a hinge in a connection, turned on be clicking "free pivot" on claw grappling device.
  8. This guy is really mad, I tell you KHTRE, Hello there) No borders for talents?
  9. Hello! Let me to introduce you my collection of rovers with a human-alike design All of them are built with minimal part-clipping, so they don't look like a mess of parts. 100% vanilla-game friendly. All of vehicles (well, most) have a nice sub-assembly spot to glue them to your rockets 1st generation (off-road & sedan) 2nd generation (concept & hotrod) 3rd generation (coupe & tanker truck) MOAR screenshots! warning: part-heavy! | check action groups Download: https://www.dropbox.com/s/avebvm4y4f0wadr/K-Auto%20Vehicle%20Pack.rar?dl=0
  10. Sorted the best screenshots ever made in my space program
  11. Must be in RSS. Awesome work
  12. Dynamic ambient light level feature It's a really cool mod, but there is a way to make much better. If ambient light is switched to 0-1% at daytime - shadows are very firm, but such preset is very good for night time. So can there be an option for automatic, smooth levelling of ambient light depending on the time of a day (ToD)? For example, I have two sliders - presets for day and night, and as ToD goes on, the mod smoothly changes ambient light level for current ToD, focusing on values set on those two sliders. That could be an awesome option, making game visual experience much more realistic. P.S. Pleeeeaasee!
  13. AS II - Ultracompact This SSTO was designed to reach and even overcome the border of 4k delta-v reserve on low Kerbin orbit, using a popular configuration of a turbojet and two LV-909 engines. Built in a compact way and (practically) without clipping, it brings 4158m/s of d/v to orbit. Spaceplane is rather easy to control, has no COM offset, and is stable on all the way going to the apoapsis
×
×
  • Create New...