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Posts posted by TonyKLZ
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Merged three screenshots in one and used some colour/hue/saturation/brightness/contrast/other-stuff tweakers in PS. And that's it!
FULL-RES ALMOST 4K UHD in spoiler!
Spoiler -
Want that fix deadly
One of the most usefull mods in KSP.
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Why can't they load that video on YouTube already? Or may be there is a working link somewhere that I don't see?
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Merged from 3 diffrent screenshots
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You want me to show them off? Well here's my most recent :
The rest are Here.
Coubs are fun so I'm sort of just creating them for kicks. Not entering them necessarily .
Hah, that's cool
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8+sec of material but hours of filming/editing/polishing
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late evening or dark room, fullscreen|HD with headphones only
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Yea, I caught that and found it to be rather ingenious!
I think the claw is one of the most versatile parts in all of KSP. I've been experimenting with how far you can push it for connecting things myself: http://forum.kerbalspaceprogram.com/threads/91948-Is-it-Possible-to-Link-Three-Asteroids-in-a-Triangle/page2#14
Claw was the key to my fully-reusable all-stock Laythe aviation
There is a passenger plane to transfer Kerbals around Laythe, and an exploration VTOL plane - all of them can be refuelled with the unmanned utility rover. If that rover runs out of fuel itself - it can easily restore it's supplies from that huge ARM cistern (no oxidiser inside). Using turbojets appeared to be a very economical way to fly, so I think I'll never run out of fuel on this moon
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Amazing! I always love seeing what people can do with the stock parts. I can never seem to make anything look the way I want with regards to rover design. The rules for how things can attach to each other always winds up foiling my plans or I end up wanting to change a part that is buried.
Thanks It was a long way, each craft takes for a couple of hours to assemble.
I'm kind of curious if the orange tanker would be able to dock to something properly if it had a docking part on the back. Be neat to use it or a similar design to transport fuel to a pickup craft for that Kethane mod I've been meaning to try.The truck uses a "claw" for docking with a trailer, so if there will be a kethane variant of my orange trailer, it will dock to it more then successfully The idea of using "the claw", was to have a hinge in a connection, turned on be clicking "free pivot" on claw grappling device.
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This guy is really mad, I tell you
KHTRE,
Hello there) No borders for talents?
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Hello!
Let me to introduce you my collection of rovers with a human-alike design
All of them are built with minimal part-clipping, so they don't look like a mess of parts. 100% vanilla-game friendly. All of vehicles (well, most) have a nice sub-assembly spot to glue them to your rockets
1st generation (off-road & sedan)
2nd generation (concept & hotrod)
3rd generation (coupe & tanker truck)
MOAR screenshots!
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warning: part-heavy! | check action groups
Download: https://www.dropbox.com/s/avebvm4y4f0wadr/K-Auto%20Vehicle%20Pack.rar?dl=0
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Try [noparse]http://imgur.com/a/6Z6Qz[/noparse], the forum software support direct embedding of imgur albums.
Seriously people, have a look at that album, there are some great shots in there.
Thank you "[imgur]" tag was the key)
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Sorted the best screenshots ever made in my space program
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Must be in RSS. Awesome work
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Dynamic ambient light level feature
It's a really cool mod, but there is a way to make much better. If ambient light is switched to 0-1% at daytime - shadows are very firm, but such preset is very good for night time. So can there be an option for automatic, smooth levelling of ambient light depending on the time of a day (ToD)? For example, I have two sliders - presets for day and night, and as ToD goes on, the mod smoothly changes ambient light level for current ToD, focusing on values set on those two sliders. That could be an awesome option, making game visual experience much more realistic.
P.S.
Pleeeeaasee!
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AS II - Ultracompact
This SSTO was designed to reach and even overcome the border of 4k delta-v reserve on low Kerbin orbit, using a popular configuration of a turbojet and two LV-909 engines. Built in a compact way and (practically) without clipping, it brings 4158m/s of d/v to orbit. Spaceplane is rather easy to control, has no COM offset, and is stable on all the way going to the apoapsis
KSP Fan-Art MkII
in KSP Fan Works
Posted · Edited by TonyKLZ
Some of very old works. All done by merging different screenshots.