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Seven_Indigo
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Posts posted by Seven_Indigo
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36 minutes ago, DStaal said:
We'd need more information than this. A log file of when it happened would be best - but if you can't get that, can you tell us things like: Are there any other station contracts in progress? How long have you had the contract since you picked it up? Etc.
Sure, let's see what I can get...
Here's the log from where it declared failure...
Spoiler[LOG 14:36:16.732] [MessageSystem] Save Messages [LOG 14:36:16.819] Game State Saved to saves/Progress/quicksave [LOG 14:36:16.909] Game State Saved to saves/Progress/persistent [LOG 14:36:35.291] 7/16/2017 2:36:35 PM,CapCom,Searching For Contract Configurator Scenario Module... [LOG 14:36:35.292] 7/16/2017 2:36:35 PM,CapCom,Contract Configurator Scenario Module Loaded [LOG 14:36:52.113] OnSave(Core) Fixed joint detected, saving info... [LOG 14:36:52.114] OnSave(Core) Saving breakforce from joint config : 400 [LOG 14:36:52.115] OnSave(Core) Fixed joint detected, saving info... [LOG 14:36:52.116] OnSave(Core) Saving breakforce from joint config : 400 [LOG 14:36:52.118] Flight State Captured [LOG 14:36:52.128] Saving Achievements Tree... [LOG 14:36:52.129] Saving Achievements Tree... [LOG 14:36:52.129] Saving Achievements Tree... [LOG 14:36:52.132] FF: saving hall of fame scenario module (at 920024.706309846) [LOG 14:36:52.133] FF: saving hall of fame (913 logbook entries) [LOG 14:36:52.137] FF: hall of fame saved in 2ms [LOG 14:36:52.139] QuickStart(QPersistent)[2.14]: OnSave ac72a815-5509-468e-9afe-c52dc62a4efd [LOG 14:36:52.141] [MessageSystem] Save Messages [LOG 14:36:52.225] Game State Saved to saves/Progress/quicksave [LOG 14:36:52.746] Game State Saved to saves/Progress/persistent [LOG 14:36:55.809] Packing Kerbol Space Station 1 for orbit [LOG 14:37:02.407] [CurrencyConverter for Unpaid Research Program]: 0 Reputation taken, yields 0 Science [LOG 14:37:02.409] Awarding 182190 funds to player for contract completion [LOG 14:37:02.410] [CurrencyConverter for Unpaid Research Program]: 0 Reputation taken, yields 0 Science [LOG 14:37:02.411] Awarding 14 reputation to player for contract completion [LOG 14:37:02.412] [CurrencyConverter for Unpaid Research Program]: 3.5 Reputation taken, yields 1.436935 Science [LOG 14:37:02.413] Added 7.907753 (14) reputation: 'ContractReward'. [LOG 14:37:02.415] [CurrencyConverter for Unpaid Research Program]: 3.5 Reputation taken, yields 1.436935 Science [LOG 14:37:02.417] Contract (Launch the Kerbin Space Station!): Station Complete! <b><color=#8BED8B>Completion Rewards:</color></b> <color=#B4D455><sprite="CurrencySpriteAsset" name="Funds" tint=1> 182,190 </color> <color=#6DCFF6><sprite="CurrencySpriteAsset" name="Science" tint=1> <color=#caff00>(+1)</color> </color> <color=#E0D503><sprite="CurrencySpriteAsset" name="Reputation" tint=1> 11 <color=#feb200>(-4)</color> </color> [LOG 14:37:02.421] FF: ribbon Exceptional Contract Ribbon awarded to Jebediah Kerman at 932095.013946568 (Year 1, Day 44 00:54:55) [LOG 14:37:02.423] FF: ribbon Exceptional Contract Ribbon awarded to Bob Kerman at 932095.013946568 (Year 1, Day 44 00:54:55) [LOG 14:37:02.424] FF: ribbon Exceptional Contract Ribbon awarded to Bill Kerman at 932095.013946568 (Year 1, Day 44 00:54:55) [LOG 14:37:02.472] [INFO] ContractConfigurator.CompleteContractRequirement: Contract StationCore: requirement CompleteContract was not met. [LOG 14:37:02.474] Penalizing 300000 funds from player for contract failure [LOG 14:37:02.475] Penalizing 202 reputation from player for contract failure [LOG 14:37:02.476] Added -212.2043 (-202) reputation: 'ContractPenalty'. [LOG 14:37:02.478] Contract (Launch the the Mun Space Station!): We have failed our contract for Base Construction: Launch the the Mun Space Station! <b><color=#ED0B0B>Penalties for Failure:</color></b> <color=#ED0B0B><sprite="CurrencySpriteAsset" name="Funds" tint=1> -300,000 </color><color=#ED0B0B><sprite="CurrencySpriteAsset" name="Reputation" tint=1> -202 </color> [LOG 14:37:02.541] 7/16/2017 2:37:02 PM,KerbalAlarmClock,Contracts System Ready
I had the Kerbin space station contract active as well, and was surprised to find it marked as completed as I flew my partial station to the Mun.
I accepted both contracts before launching anything, and not particularly long ago game-time... maybe a few days? There's no listed time limit on the missions.
Loading a slightly earlier save, though, gets me some interesting results when I look at the contracts with CapCom:
SpoilerThere's a countdown timer for satisfying the Kerbin space station contract, even though I'm not actually meeting its requirements (my vessel is in Munar orbit, and I don't have deployable solar panels).
I'm going to poke around more and see if I can get it between declaring success on the Kerbin station and declaring failure on the Mun station.
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For some reason, the contract system is telling me that I've failed the Mun station contract, while I'm trying to build it.
I've got a mostly-complete station that I've hauled into Munar orbit, but after two days there I'm told that the contract has been failed, before I can bring the remaining pieces.
Any idea what's going on, or how I can fix this?
Thanks!
[1.3] Contract Pack: Bases and Stations Continued 6.7.0.0 - 24/06/17
in KSP1 Mod Releases
Posted
WakabaGyaru's fix seems to have worked as far as failing the Mun contract.
It looked to me like these contracts latch onto specific vessel IDs...
Should I anticipate any problems from the partial Mun station apparently having been recognized as a Kerbin station?