Red Iron Crown; I think we might have a slight miscommunication, I don't want to move the buildings closer to the runway or the launch pad. As you said, that is a patently bad idea. What ı would like to see is eliminating the empty "will be filled later on" spaces that can be observed in the initial building layout (the second picture) and the why is by keeping the kerbalnaut complex as the focal point and arranging the initial buildings (inside their own zones) closer to the kerbalnaut building and eliminating a very large chunk of the roads. When rearranged in such a manner, tracking station and the admin/contracts building are the only 2 buildings whose initial placement still feel a bit off. To solve this, I propose moving the admin building's zone to the west side of the ksc, to the north of the boundary between strategy office and kerbalnaut center. For the tracking station, I thought, "why would the kerbals put the initial station to such a far away location?" because there isn't any real LOS blockers (other than the Barn) that would prompt such a decision. So, going by the inevitable decision chain of startups, if taskmistress El Necessity wasn't the culprit, then her nieces, El laziness and El cheapness must be the cause: There must have been an existing building there ! now, if Squad had been going for a Peenemünde style industrial look for the tier 0 stuff, I could have easily gone with: "Oh, there were some tanks that used to hold the liquid waste products from the factory but they are all gone now." and not have any problems with having the tracking station in it's original position but from what I've been able to understand (an admittedly limited capability of mine, I'll freely admit, ) Jeb and Co will be descending onto an abandoned farm so such an outbuilding cluster would be out of place. That's why I turned my attention to the (south of) runway (,northeast of VAB) area. There, I could easily explain the existence of a pair or trio of existing buildings, which could have been augmented by a few quonset huts and turned into a makeshift tracking station. The problem with that approach is, as you mentioned, putting it too close to the launch pad so I just moved the launch pad a south (and slightly west) near to the original location of the tracking center (and that part of the mspaint masterpiece is not really up to scale. Wrote that post and created the visuals on a coal powered laptop. Sorry ).