Eliijahh
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Posts posted by Eliijahh
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The parachute for lvl 3 is pretty cool. It will be much harder now to lose experienced crew. Well, in theory...
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What is KER?
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I'm pretty sure this is a bug. Weird, I didn't remember any release bullet point mentioning a change in the re-entry effects.
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Yes, just revived an old account to ask if a 1.3 mod is compatible with version 1.4. Gh...
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Is this compatible with the latest KSP version 1.4? Thank you and keep up the good work!
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In 1.0 if I entered Kerbin atmosphere at some crazy angle, the heatshield would just be eaten a lot, and protect my craft. If I couldn't make the rocket aerodynamic, the craft would flip and burn from the behind while reentering.
Now in 1.02 the craft never burns. Like, never. I've reentered from a steep orbit Minmus-Kerbin, at 3k m/s, and nothing, the heat shield stayed at 200. Also I enjoyed the fact that in 1.02 the atmosphere wouldn't completely stop your craft descending. Now it goes to 100 m/s at a couple thousand metres, and stays like that. In 1.0 if you went too fast for reentry, if the craft didn't burn up, then it would horribly crash at crazy speeds (if you consider the invincible parachute a bug, I mean)
What do you think about that? Also do you know whether it was more realistic for reentry to slow so much, like in 1.02 (compared to real life reentry)? I've read a lot of complaints about the atmosphere for the rocket to go to space, but little feedback for the rocket to reentry. I'd like to know your opinions (for realism sake and also because I've been unlucky and I didn't play a lot of 1.0 before the 1.02 patch)
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Can't you just modify the Physics file back, and have the old 1.0 aerodynamic?
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I have this problem with the mod that when I luanch a rocket it deletes all my active contracts. Is it just me?
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I'm playing the dev6 release. I wanted to make the payments a little higher. I don't like to revert so if I crash with a spaceships I want to have enough money to make another few tries without having to always revert. (i'm a beginner so for each good trip I have three to five failures.)
So I changed the
payoutmode0 = 1 //this is default mode. Reward * 1.. Change this if your not happy with MCE payout level... (no more complaining please)
payoutmode1 = 1.5 //only used in career mode
payoutmode2 = 1.9 //only used in career mode
to
payoutmode0 = 2 //this is default mode. Reward * 1.. Change this if your not happy with MCE payout level... (no more complaining please)
payoutmode1 = 2.2 //only used in career mode
payoutmode2 = 2.4 //only used in career mode
It worked but it was way too much. So I tried with
payoutmode0 = 1.5 //this is default mode. Reward * 1.. Change this if your not happy with MCE payout level... (no more complaining please)
payoutmode1 = 1.7 //only used in career mode
payoutmode2 = 1.9 //only used in career mode
Now all the contracts tells me that the payout is 0c.
ehm...why?
[1.12.x] State Funding Continued - MM added as dependency
in KSP1 Mod Releases
Posted
Thank you very much! This mod is really cool, to be honest! Makes career mode much less of a grind. I thought of increasing the fundings for each contract, but if felt like I was cheating in a way.