Say that you have a station or satellite in orbit around a body (eg. planet) and you want the orientation of the station/satellite to remain the same with respect to the body, not the absolute frame of reference. For example, if a space telescope was added to the game, under the current behaviour of the SAS systems, you must choose between either a fixed orientation (SAS on) or free-moving orientation that is near impossible to match to the rotational velocity of the craft. The fixed orientation would not work for a telescope that is supposed to point in a certain direction, such as directly outward from the body it is orbiting, as at the opposite side of the orbit it will be facing directly towards the body. With SAS disabled, it is near impossible to have the rotation of the craft align with the rotational speed and direction with respect to the body it is orbiting. Another way of examining this problem is with a manned (Kerbaled?) space station with a central column and radial crew modules. If you want the central column to always remain vertically aligned, the station must rotate with respect to the body it is orbiting. This form of attitude control is commonly achieved in the real world with gravity gradient stabilization. This technique can be greatly simplified into the following: a spacecraft in orbit around a body (mass of body must be significantly larger than craft) will attempt to align the axis of minimum moment of inertia vertically. Using the space station example above, if its minimum moment of inertia is aligned through the central column and the force of stabilization great enough, the station would be rotated with respect to the body as it orbited the body so that it was always pointing away from the body's surface. I can imagine that this would be particularly annoying if all craft in orbit about a body were affected by this in-game, but would be particularly useful for space stations, comms satellites, solar panels and the like. Therefore, adding some part that could be attached to a spacecraft so that this effect could be used would enhance the orientation capabilities of spacecraft in orbit, as well as creating a more engaging gaming experience.