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GentleHeaven

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Everything posted by GentleHeaven

  1. I know helldiver's going to tell us off for trying to decide this for him.... But I would love one to be called "Enterprise" as it makes nods to so many references, and I feel suits the shuttle EDIT: Or "endeavour"... But I know the names that are coming will be awesome
  2. Question. How would I install a stock RPM mod with this with the stock screens for RPM? is there any special set procedures for it? I ask as id love to have my old cockpits back
  3. Flight of STS - 102! Payload was a habitation module pushed to rendezvous with the power module BIS will be back soon with the third flight of their orbiter soon!
  4. I've allways wanted to do some imgur album of snapshots that told a tale with a little humor in it So I decided to give it a go! Would anyone like to see more of BIS's adventures using this shuttle in the future?
  5. Question then. If we were to then get the mass and quantity data from the cgf file and then put them into the persistence file, would this cure the bug? Its a big, pointless act, but makes me curious as to how KSP operates
  6. Sounds fine to me, honestly, I've ~500 hours poured into the game by this point, I've built countless ships, many more stations and run several stages. With this mod, I'm more than happy to loose some ships and stations in order to help you guys make it awesome. For all those who feel they can't possibly loose all the time they spent building station, may I suggest hyper edit? You built it already, why not just put it all back up after updating? I wouldn't call it cheating if you are just putting your station or flight back
  7. True, and hell, this is an easy feat to do: However, i believe the ethos helldiver was keeping to was that he wanted this mod to be powerful enough to be standalone and operational by most people who use it without need to get other parts (even stock) involved Bonus Pic because dang it looks nice~ Edit: The irony of this booster is that it gives me the same efficiency as the first version orbiter did Maybe the boosters and the OMS need a bit of a boost? Edit 2: Just as a thought to translate the above into a clearer goal, if you can achieve orbit carrying the heaviest part of the station (i believe this is the power modual) and still have a full fuel tank then you're going to have plenty of Dv to do all manuvers to rendezvous, dock and de-orbit. Sorry if my big spam posts are annoying btw, just want to help out a fantastic mod reach its full potential
  8. Well, after a 24 hour binge, i finally feel like i can review the mod up to this point! (used 2.04v most of that time) The Good: Helldiver and Naz you have created something that i still cannot believe is free. Its a fantastic mod and you all deserve a pat on the back The shuttle i feel has had updated flight mechanics as it just flies in atmosphere like a dream! Much much nicer compaired to 1.13! The Parts are all fantastic and have the right amount of detail in them to make me want to use them only The Bad: Somehow, the shuttle feels much less powerful then it ever used to, and with the mass of the new parts being much heavier, the original plan for this to be able to be used and flown by most people is being lost. I truly struggle to rendezvous to my station at a 75K Orbit when carrying a new part because i just simply run out of fuel, or have not got the fuel to decend, which requires a new mission to go up just to refuel it I cant proclaim to be an expert at flying this ship, and i dont think i ever will, but i do feel this little shuttle needs some more Umph pushed into it and run. Now, onto my last thing, a bug report! (For Once!) Moved onto 2.05 this morning and cleaned out my game data folder of all of the parts and reinstalled it clean. I threw my shuttle up and brought it to where the station was loaded. Now, the wierd part of this was, as soon as the station loaded, the game dropped down to an insanely low framerate. I swapped to my station, and the game went smoothly. Swapped back to my shuttle and suddenly, it was accellerating away from my station with no way of decelerating! Huh, i thought. Maybe i managed to do something silly? Loaded up the same shuttle and flew the mission again, except i used hyper edit to bring me into a rendevous with the station I had the same slowdown strike my game, and the shuttle was 200~m away from the station when i swapped to the station The problem that occured is that the world now froze in place (could still pan around with a perfect frame rate!) The shuttle had launched itself away to where it is currently located in the picture and nothing was moving at all. in map mode the shuttle was no longer able to be moved to, and everything had locked down. Could see my crew in the station, but they were stuck, no IVA or any selectables on the SST. Hopefully you'll be able to replicate the bug, track it down and squash it, as its a biggun. Anything i can do to help, just ask!
  9. There are a few config files floating around this thread, but as helldiver's already said, the priority will be the parts, maybe things like DRE, Far and Mechjeb will be sorted when they are sorted. Also, it is already pretty flyable in FAR already, just the landing is... tricky.... *ahem*
  10. Mind if i ask how you managed to make those shuttles look badass? Kind of hoping i could copy a nasa style wing decals with it
  11. Saw it when it was first released and by god is it amazing! So far I have only picture to share of it: However, I have a bug that's causing some annoyance. I had the 1.08 version of the shuttle, and it flew like a dream, but i skipped 1.09 as it caused any interaction of the shuttle on the launch pad to freeze up. I did a clean install of it, still freezing up completely I then today downloaded 1.11 and everything flew fine! (the above photo sadly had a loss, the entire ISS locked up for some reason..) then, as i came into landing, the frame rate dropped down to 1fps. After closing and re-opening KSP, i deliberately crashed on take off, and as soon as any part went over the launchpad area, frame rate suddenly chugged down once again. If there is any more details i can give to help source this bug id be more then happy to supply it!
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