smysha
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About me
Rocketry Enthusiast
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Today I've tried to make submarine. But after failing couple of times, I've decided to ride it all the way to the bottom of an ocean.
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Today I'm running at 3 FPS while managing my Mun base. And also I've made Atlantis.
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Today I've found some fir-trees underwater
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
smysha replied to Galileo's topic in KSP1 Mod Releases
Omg, that Elite: Dangerous styled system view. Looks amazing, good work there.- 7,371 replies
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I've tried to re-create SOC Seagull in KSP Too bad CoM ant CoT was not alighned properly and it had tendency to pitch down all the time. And another advice... Don't ever try to splash down your seaplane at 100 m/s
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I was too lasy to do 3 separate launches to put ScanSats to Mun, Kerbin and Minmus. So i put all tree satelites into one rocket. Realism style!
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
smysha replied to Galileo's topic in KSP1 Mod Releases
Oh, I'm sorry. I thought thomething like this was already encountered, so description were pretty short. First things first, my GameData folder looks like this: http://imgur.com/a/hfFMt TextureReplacer is used for KSPRC to work, but since I've got all that nice planet textures from your mod, it changes only stock parts appearance. At least, it should do so. Planets dissapears only after you get close enough to them, and only solution is to restart a game. For example, if you had a ship landed on Mun and after the game loads you switch to it via tracking station - Mun will be where it should be. But if you will start a new mission and fly there from Kerbin, there are all chanses for it to become transparent. Fun thing is that all various terrain details lire rocks are still there. And you still can land on the planet/moon. Game version is 1.1.3. Do you need some logs from the game, or something like that? Also, there is strong probability that the problem is not with your mod, but with me being dumb. I'm sorry if it is so.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
smysha replied to Galileo's topic in KSP1 Mod Releases
Welp, that bug is driving me insane. Maybe it is not connected with SVT, but with Kopernicus/TextureReplacer/etc., but I've had it only with that mod. Disappearing planet textures. It happened with Mun once, and with Minmus twice. Sometimes it doesn't go away entirely, but becomes somewhat transparent. http://imgur.com/a/iywU0 Thank you in advance- 1,019 replies
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Legends say that those who fly up the mountain never return. Valeria decided find the source of that problem. Why don't they come back? Well, the answer is simple. Because trying to land on the tallest mountain on Kerbin in helicopter is a pretty dumb idea. Air is really thin up there, you know.
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Faced some weird bugs
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Found the cause of my problem. Just as I thought, it was me being dumb. I forgot to install Community Resource Pack. Whoops.
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@ShotgunNinja it is .cfg, I've tripple chcecked it and removed all other profiles from directory just to be sure. There are only Realism.cfg and _readme now. Nothing has changed, it is still running like with Default profile enabled.
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Well, I've just discovered that I can't change profiles. I wanted to switch to Realism one. Renamed .cfg-file, removed Default prerset because I failed to rename it to ""cfg-disabled somehow and... Nothing has changed. Parts with water and oxygen are emty, and crew is pretty much OK with this. Either I'm dumb and doing something wrong, or I encountered a bug. Help me, please. Screeenshots are here: http://imgur.com/a/vy4uE
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I'm terrible at buiding planes. Especially since I use only FAR atmospheric model. But for the first time I build something that didn't crashed on the runway. Yay me! Big, slow and foolproof - just what I need. Turn rate of this WW1-inspired aircraft is terrible, but still I had amazing time with it. But hey, I still can't do proper landing.
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[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!
smysha replied to Artyomka15's topic in KSP1 Mod Releases
I would love to have that mod, but... How much memory does it consume? I mean, with my modded install KSP consumer up to 6gb of memory already. And I'm afraid that I'll fail to even launch KSP with that mod.