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starius

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  1. So I was remaking the LV-T30 config file (A separate copy from the original) so I could have an engine that could launch my super large rockets without an issue, however there is an issue! Everything works fine enough except it breaks off after I hit half thrust! Below is the code. Only things I really changed were thrust, fuel consumption and crash tolerance (so I could use the rocket as a lander as well). PART { // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = StariusLiquidEngine module = Part author = Starius // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = start entryCost = 0 cost = 850 category = Propulsion subcategory = 0 title = LV-T30 Starius Made manufacturer = Starius' Backyard and Spaceship Parts Co. description = Starius tested Starius Approved // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 70 maxTemp = 3600 stagingIcon = LIQUID_ENGINE MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2000 heatProduction = 400 fxOffset = 0, 0, 0.8 PROPELLANT { name = LiquidFuel ratio = 0.000001 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.000001 } atmosphereCurve { key = 0 370 key = 1 320 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleAnimateHeat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 7 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } }
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