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Darkesttimes

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  1. This is true tho you forgot one thing... mun for example has 15 different biome doing it this way would require you to do 15 diffenrent landing on mun so having enough fuel is important making it harder or even more time consuming (if you make a new mission for every biome) having a lab parked in orbit makes it easier since you can store the experiments there refuel en pick the next biome
  2. dont forget that crew reports do no stack together nor do they lose science if you transfer them back to kerbin so make use of that aswell, crew report > transfer
  3. What i did was making 3 rockets a big one with only a lab fuel to spare and some rcs fuel then i made a flyby rocket that able to fly to(mun/minmus) and back and still fuel to spare and i made a small as possible rocket with 1 kerbal and all science i could do. The lab i park in a very low orbit around Mun or Minmus lets say 10-15ish km (dont forget solar panels etc) The flyby i parked in orbit around kerbin(for now) then i grab my science "runner" and dock with the flyby rocket, bring it to the planet park it in a orbit 20-30 km, undock and then (depends on how much fuel youre runner has) i dock it with the lab refuel and i used a planet scanner(wich i did earlier) and target my first biome land on it do all the science i can(crew reports i always send since you cant stack those up and doesnt matter if you take it or send it) return dock with the lab wash my science modules and pick the next biome. After a few days of doing this i dock with my flyby rocket put all the science in there and return it home and hello loads of science points. I did it this way as a failsave if i mess a landing up or something like that i wont lose all my science(i tend to forget to save ALOT!) takes some time but its fun doing it like this.
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