DragonShadow
Members-
Posts
26 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DragonShadow
-
To allow some strategy in choosing what kerbals you send up to start. Realistically speaking, while all astronauts are cross-trained, they are all still specialists in particular fields. Nobody can train to be proficient in everything a space mission requires, and if we tried it would make space missions take longer to begin and be even more expensive than they are. It would be nice to be able add more roles though. Colonist/Civilian could be fun, haha.
-
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
DragonShadow replied to Porkjet's topic in KSP1 Mod Releases
So beautiful......one of the best presents today, thanks Porkjet! Perfection! -
Pretty sure ORSX is superceded by Regolith, isn't it?
-
I think every part (and more) was brought into stock, but they aren't the same as the mod parts. These are like the old Mk2 parts, asymmetrical from top to bottom, and they have the heat-tiles on the underside, which is awesome. As cool as it is to have parts flippable for different ship designs, I really wish they at least had the option to swap to textures with heat-tiles or something.
-
[WIP] TajamSoft Exploration Systems (Screenshots are up!)
DragonShadow replied to tajampi's topic in KSP1 Mod Development
Looking good! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
DragonShadow replied to K.Yeon's topic in KSP1 Mod Releases
I just want you to know this pack is amaaaaaaazing...*drool* now back to space -
Has climate change slowed down?
DragonShadow replied to Frida Space's topic in Science & Spaceflight
Believe what you want. My grandfather designed computer processors for the Voyager probes and when he was young, the media was in a panic about global warming. When he was older and raising my dad, the media was in a panic about global cooling. The Earth's weather is cyclical, and our CO2 output is miniscule next to natural sources like volcanoes. Ask an older individual who was paying attention and you'll get the same information. -
Has climate change slowed down?
DragonShadow replied to Frida Space's topic in Science & Spaceflight
50 years ago the United States was worrying about global cooling. Russia currently is preparing for this rather than a warming period. Hence the all-encompassing term 'climate change' that is now the norm. -
Beautiful
-
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
DragonShadow replied to BahamutoD's topic in KSP1 Mod Development
The Imperial Fleet will be keeping a close eye on this development. -
Unity 5 [Is now available]
DragonShadow replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
This announcement has given me hope for KSP-64! ...eventually, haha -
As far as I know ARM refers to "Asteroid Redirect Mission", from the NASA pack. The squadcast highlights seems to indicate more generic parts, like the larger rocket pieces, will be stock from 0.24, so it seems likely the more specialized pieces (like the grapple), will be only in the NASA pack. As for the asteroids, can't say...
-
[WIP] Green Skull Inc. Development Thread
DragonShadow replied to Green Skull's topic in KSP1 Mod Development
Man you are going all out! Looking great! XD Oh, I'm assuming the pack will have some suits with the gold-tint visors and some with the black? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
DragonShadow replied to InfiniteDice's topic in KSP1 Mod Releases
KerbFlares...sounds like you're just dumping Kerbonauts out the hatch with flares strapped to their helmets. XD -
[WIP] Green Skull Inc. Development Thread
DragonShadow replied to Green Skull's topic in KSP1 Mod Development
Sweet, this looks awesome! Can't wait for the release, or your planned additions. The Kerbonauts and Kosmokerbs of my space race thank you. -
[WIP] ProTech Power - Phase I [Staging/Ideas]
DragonShadow replied to Cryocore's topic in KSP1 Mod Development
Wish I could help you get these in, but I will say that it looks like you've got a good start. I like your concepts, and more options for power is always better. -
Fundamental Design Flaws in Career
DragonShadow replied to Sauron's topic in KSP1 Suggestions & Development Discussion
.................capit-A-l......... In general I agree with the OP, and in particular the tech tree seems way out of whack, but I think I remember reading somewhere that Squad will be adding a good number of new parts soon? It doesn't make sense to reorganize the tech tree until those are implemented, that would just pointlessly increase the work load. Same with balance, unfortunately. In the meantime I pretty much just play sandbox anyway until Career is fully featured. -
Multiple Kerbal Space Companies
DragonShadow replied to Rocket_Boomer's topic in KSP1 Suggestions & Development Discussion
I dunno about full-fledged competitors, but the Kerbol system does feel a bit empty without any other activity going on besides your own. It would be cool if, say, you could designate a location as something (a colony on a planet, a station for refueling or research) and then there'd be automated flights made to those locations and just some general background busyness. Refueling stations could have regularly scheduled flights, colony's could send out rovers or planes to explore the planet, etc. Nothing that gets in your way, just stuff to give it a more lively feeling, like the inside of the SPH and VAB. Now that I think about it, that could be extended into contracts (rescue this broken down rover from your Mun Colony, blah blah). Probably would be too hard to implement or be too system intensive though. Hopefully multiplayer will help though.