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GFBones

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Everything posted by GFBones

  1. Hello, is there a way to stop warp time when remote tech link is restored to the KSC ? I have a probe orbiting Minmus and it comes to ComSat range from time to time. I wish I could jump to warp time and get back to normal time as soon as the link is back on...
  2. Did that ! Thanks for the explanations. KSP.log Output.log I hope this helps because contract packs are a "must have" for me.
  3. There is no crash, so no log. Just duplication of mission kerbals, infinite recover taxi and disparition of berbin with only the skybox visible : Alt-F4 / no log That's why I send my savegame.
  4. Hello, The "investor tour" mission bugs. I get to recover one of the invsetors. The investor Kerbal duplicates when entering the "tour taxi" module : one stays outside the pod, one is inside near Jeb. At the end of the tour, requirements met, ship recovered, there's still a taxi ship with the two kerbals ont the KSC and stay there even though I keep on recoreving them. When I switch back to them, the universe explodes and Kerbin disapears, only the skybox stays visible.
  5. Exception occured while loading contract contract 'LoRes': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
  6. I'm thinking of a standalone mod, a new building for the KSP complex. But to achieve it, multiple tasks would have to be done. One of it would be to bring an asteroid at a precise position, synchronous orbit right above the KSC. Another task could be gather a certain type of ressource, to build the nanocarbon cable. I'm sure many people could have many more and better ideas than me on the steps necessary to get to the elevator.
  7. This could be some kind of achievement. A new set of buildings attached to the KSP, or maybe built at the old Island Airport. Many stages like unfolding the cable from space. Puting an asteroid as a counterweight. Placing multiple "hubs" along the cable with different destinations depending on the eighth you start from.
  8. Cool, even I succeded in doing the instructions. thx
  9. Is there a way to remove the "CB" button in the task bar, upright corner ? Button is not needed at my level
  10. Sorry if the question has already been asked : Is there a way to have an alert when a "lost" probe comes back online, connexion back up ?
  11. You were right : From 0.55a to .57b makes now the cupola detectable. ...at last I guess, since all my contracts are gone, I have to accept new ones and test them.
  12. Hello, Please, help me I managed to plan up a space station mission around Duna those last few days. And when at last I come in orbit, one of the achievements required doesnt turn to green : But my command pod is a cuppola. Please, don't tell me I need another cuppola than my command one !
  13. France here, but it's not my fault.
  14. I accepted two contracts and tested two pieces, hypersonic, high altitude.
  15. My son rescues Bill Kerman I left alone on the Mün. He uses "his" spaceplane to recover 100% ship value at the end of the mission. Best Mün landing ever. And thanks to a cool guy, I dont even remember his name, for telling me a spaceplane is not a SSTO. This can be discussed, boy.
  16. Nice job. I'm looking for some kind of "Science check list" to be sure not forgetting a niche. Or to avoid landing two times in the same Mün Crater. Ok I'm lazy I dont want to use paper / pen. Is there a hope to see this mod pursued ? Will it be "in game" checkable ?
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