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Tessai

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Posts posted by Tessai

  1. Update: Plugin coding for the Drive Core is finished (mostly by me, with some help from Keiphy due to time issues). All parts besides the storage tank are working (via MM configs).

    Future Plans: Find a Modeler/Texturer

    Write a plugin that lets the KEEZO Containment Unit loose KEEZO while unpowered (much like KSPIs Helium Cryostat)

    Particle/FX plugins for Drive Core and KCU

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  2. @PART[sensorGammaRaySpectrometer]
    {

    MODULE
    {
    name = SCANsat
    sensorType = 64
    resourceType = 21
    fov = 10
    min_alt = 5000
    max_alt = 500000
    best_alt = 100000
    scanName = Uranium Scan
    power = 0.4
    }

    MODULE
    {
    name = SCANsat
    sensorType = 64
    resourceType = 22
    fov = 10
    min_alt = 5000
    max_alt = 500000
    best_alt = 100000
    scanName = Thorium Scan
    power = 0.4
    }

    MODULE
    {
    name = SCANsat
    sensorType = 64
    resourceType = 23
    fov = 10
    min_alt = 5000
    max_alt = 500000
    best_alt = 100000
    scanName = Alumina Scan
    power = 0.4
    }

    }

    That should do it.

    Edit: License: Do with that whatever you wish. :)

  3. It should be possible. Are there shots anywhere illustrating the effect?

    No sorry, it was merely something I thought was missing in unity and looked for it, the thread with the code being the only source I found. KSPI uses self-illumination on it's thermal generators and antimatter reactors, so when I apply reflections I loose the self illumination texture, I can make some shots of that if that helps.

  4. Hey folks, a friend of mine (keiphy) and I have long been thinking about making a mod for KSP and I recently came up with an idea, so we present you with

    logo.png

    The mod will allow Kerbals to discover the theoretical Kerbal Element Zero short KEEZO on Eeloo, mine it and use it in Kass Effect Drive Cores that reduce the connected vessel's mass by a factor depending on the current supplied to it.

    After some discussion we have decided to use KSPI as a required mod to supply the drive core with enough current to make the drive core somewhat balanced.

    Due to this using the OpenResourceSystem for resource management was a given.

    Keiphy is working on the plugin proper, while I just finished the ORS stuff, making KEEZO mineable, and the KSPARP integration (just an icon really). As neither of us are any good at texturing and I am at best mediocre at low-poly modeling, we are looking for some talented help in that department.

    Parts Needed

    KEEZO Storage Tank (Radial and maybe Inline)

    Kass Effect Drive Core

    KEEZO Scanner

    KEEZO Extraction Unit

    Mod Dependencies

    OpenResourceSystem

    KSPI (Kass Effect Drive needs Megajoules)

    Supported Mods

    KSP Alternate Resource Panel

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