Jump to content

pointman1921

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Curious George
  1. Good afternoon everyone, I have a question that, after searching for a few hours, cannot find the answer/forum for. Also, I am fairly new to anything in Unity or Blender. Though, I am able to create models and push them over to Unity with some success. I am creating a dome, "bio-dome", if you will. I have no issues creating a base for the dome or models which are opaque inside the dome. My issue comes when I create a semi-transparent (bluish) hue for the dome. Every time I port the model from blender to unity, I either get a completely blue dome or none at all (completely transparent). I want to say that I'm missing something obvious, but I'm lost here. Any help is good help! Thank you!
  2. Alright, for those of you who are having some issues. I read through this and couldn't, for the life of me, figure out why it wasn't working for me. I played around with it for a bit and it looks like you have to have -popupwindow instead of - popupwindow after the executable.(see below) "E:\Steam\SteamApps\common\Kerbal Space Program\KSP.exe" -popupwindow <<make sure to include your options (-popupwindow) on the outside of the quotes, otherwise the OS will not find KSP.exe. It will be looking for KSP.exe-popupwindow which is not a real executable. You are not changing the name of the file, just the options to run it with.>> The original poster had the space in there and it was messing me all kinds of up. Also, in the KSP directory there are two executables. One for Launch.exe and one for KSP.exe. I used KSP.exe since it skips that update/play menu in the game.
×
×
  • Create New...