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Fandrel64

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Everything posted by Fandrel64

  1. xtremeqg, you sir are a life saver. Here's the original cfg file. Note that it calls for the file extension of the model for some reason. "model = Squad/Parts/FuelTank/fuelTankSmall/mu" PART { name = TrippleTank module = Part author = UbioZurWeldingLtd rescaleFactor = 1 PhysicsSignificance = -1 node_stack_bottomfuelTankSmall0 = 0,-1.66575,0,0,0,0,1 node_stack_topfuelTankSmall2 = 0,1.66575,0,0,0,0,1 node_attach = 0.62625,0,0,0.125,0,0,1 CrewCapacity = 0 TechRequired = sandboxWeld entryCost = 0 cost = 675 category = Propulsion subcategory = 0 title = TrippleTank manufacturer = UbioZur Welding Ltd description = Warranty void during re-entry. attachRules = 1,1,1,1,0,0,0 mass = 0.375 dragModelType = default maximum_drag = 0.175 minimum_drag = 0.2625 angularDrag = 1.75 crashTolerance = 11.25 breakingForce = 93.75 breakingTorque = 93.75 maxTemp = 2900 fuelCrossFeed = True MODEL { model = Squad/Parts/FuelTank/fuelTankSmall/mu position = 0,-1.1105,0 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankSmall/mu position = 0,0,0 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = Squad/Parts/FuelTank/fuelTankSmall/mu position = 0,1.1105,0 scale = 1.25,1.25,1.25 rotation = 0,0,0 } RESOURCE { name = LiquidFuel amount = 270 maxAmount = 270 } RESOURCE { name = Oxidizer amount = 330 maxAmount = 330 } } Here's the error log: Changed the offending portion of the code to the model name "model = Squad/Parts/FuelTank/fuelTankSmall/model" and Tada! It works now. Funny thing is that I suspected it was something like that when I looked at the cfg file. Didn't make sense to me why it was asking for the file extension and not the file name. At the time I changed it to the file name including the extension and nothing and I also changed it to the full path to the file and nothing. So even without looking at the debug log I suspected that was the problem, I just didn't give it the right solution. Don't know why I didn't look at the debug log before, I know better than that. Brain fart I guess. Anyway, it looks like the problem for Mac's might be the way it writes how it calls for the part in the cfg file and it's a matter of manually going in and fixing it for now. If I find that it continues to be an issue for parts after that then I'll report that so the developer can have a look when the time comes. Again thanks a ton for jogging the old noodle. Update: Just welded a few more things and that's the problem. Had to go into the cfg file and manually edit the model file for each part because it uses the .mu extension and not the file name. Very happy camper!
  2. Saw a few posts back where a few people running on MACs were having problems getting the mod to work. Anyone else have any luck with that? I'm running and IMAC and I'm having the same problem as well. The parts apparently weld, I can find them in the parts directory for the mod, but they don't show up in the game. I've tried it in both .23 with the modified dll and in .22 with the original mod which I understand is reasonably stable and in both cases I haven't been able to get it to work and get the same problem in both. The cfg file shows up in the parts directory and examining it it looks to be right but the part simply doesn't show up in my VAB. I've also tried the CMD-Z option to get the part back for the build and it flashes on the screen for a split second and then poof it's gone. This is very disappointing because I can see myself using the heck out of this mod if I could get it to work.
  3. I based this off of a station designed by Pixel Stache after finding his video on YouTube complete with craft files. Launching his original ring design taught me a ton about rendezvous and docking and from there I kind of went a little crazy expanding it before I hit major lag problems and called it quits. You can see in the photos that there are some part alignment issues as well and between those two problems I finally called it quits on this project. I'm looking forward to a working version of welded for 0.23 so I can cut WAY down on my part count so I can try making this whole thing actually work. This end has 5 RCS tugs that are my work horses docked to Here's a side view showing the fuel storage tanks. I planned to have more and to use this as a fueling station before I discovered lag. Sunrise Side view of the RCS tugs Station info A few more images here.
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