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DrSinn

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Everything posted by DrSinn

  1. I have an issue with your Mk2 MPL-SM-2 science lab. Attempting to right click the part during flight causes it to bug the craft, not allowing me to right click any other parts. I also cannot process scientific data through it. This is all I could find in log. I am using 1.0.2 with your latest 1.0.2 update for the mod. --------------------- [EXC 15:39:51.804] NullReferenceException: Object reference not set to an instance of an object ModuleScienceLab.updateModuleUI () ModuleScienceLab.onPartActionUI (.Part p) EventData`1[Part].Fire (.Part data) UIPartActionWindow.CreatePartList (Boolean clearFirst) UIPartActionWindow.Setup (.Part part, DisplayType type, UI_Scene scene) UIPartActionController.CreatePartUI (.Part part, DisplayType type, UI_Scene scene) UIPartActionController.SelectPart (.Part part, Boolean allowMultiple) UIPartActionController.HandleMouseClick (UnityEngine.Camera cam, Boolean allowMultiple) UIPartActionController+.MoveNext ()
  2. Thanks, I like deploying sat\'s but it\'s been purely by feel and on-the-fly vertical speed calculations.
  3. Thanks for the heads up, but that is not my problem. I am landing at an acceptable 40-50 m/s. However, AFTER I land I slowly turn right and my left wing tips down. I have solved this by moving the gears.
  4. Really? That\'s kind of one of the main feature of the C7 set. I am drifting to the side after I slow down to a certain point and my left wing lightly scrapes against the runway. But thanks for the idea
  5. Very nice, is the orbit picture with the orbit outlined from a mod ingame or did you just zoom out and draw them yourself purely from eye?
  6. Great aircraft! These got me back into the game with a renewed fervor for avionics along with some other guy\'s telling me I\'d be good at it.
  7. Fairkerbal Aircraft Combat Engineering When I was messing around with the original aircraft wings that were released with the game during 0.7 or 0.8 I could not get any of it to work, and at the time nobody was saying anything about it possibly because they were too busy building spaceships. So I gave up on avionics, but after streaming some KSP and getting encouragement from some bro\'s I went back to avionics recently with C7. Republic Fairkerbal EX-3 'Kerbals from Above' Specifications Armament: (Prime)1 UB100 (B Variant)4 UB101 Boosters: 2x C7AX-301 Countermeasures: (B Variant)Combat chaffs Advanced SAS module for stable leveling flight B variant armed with in-wing levels Bomb drop Landing What happens when I land 70% of the time : Takes the left wing completely off or just a inner wing Republic Fairkerbal EX-4 'Rolling Kerbal' Specifications Armament: 4 UB101 Boosters: 3x C7AX-301 Countermeasures: None yet No SAS module, all hands on flying Equipped with in-wing surfaces This guy was a bit tricky, at first I could not take her off because of the weight of the bombs that I put on, so I kept hitting the tower. I implemented a counter weight on the top of the craft to be separated after wind can be introduced to the fins. Innovative takeoff procedure I implemented First bomb drop Second bomb drop Closeup of the decal I made I think Bill realizes I did not put on landing gear yet ;P Suggestions welcome
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