jonatron5
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About me
Rocketeer
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What started as me just screwing around before going to bed one night turned into a pretty neat little project. The goal of this is to simulate something like the Nazis V-1 or V-2. To build an uncontrolled ballistic missile and work with it to try to hit given targets at range by adjusting the vehicle itself and the launch gantry angle. Here is my personal attempt: unfortunately I had to mute my audio because my music I was listening to got recorded and I didn't want copyright police on me about. Note I think I could have done better but I spent more hours doing this then I would like to admit, and it was late so this is what I got Rules: No Torque generating bodies (Disable torque is ok) All control surfaces must be locked and rigid in flight No inputs from the user can be accepted post launch You must declare a target ahead of time, by placing a probe or something there for accuracy scoring It seems most of these sort of challenges have some sort of scoring system to make things more interesting I haven't thought too very hard about it yet, but I will tentatively say we will use this method [(Ground Distance: KM) X( Payload: Tons)] / (1/Distance from target: Meters) Someone check the math of my formula here, I think I have it setup reasonably, I think with this current setup It might preferentially favor long distances over heavy payloads as its easier to go further than it is to make a bigger payload in the game, If this becomes the case I might add a modifier like (Ground Distance) X (.5). IM also hesitant about how heavily I incorporated accuracy, However if you cant hit the target you don't have a good weapon.
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advanced ssto payload plannimg
jonatron5 replied to jonatron5's topic in KSP1 Gameplay Questions and Tutorials
I know 1.0 is going to nuke all my work with spaceplanes. But in the mean while im still fidiling with this thing. I really like the idea of putting the center of mass dead center of the cargo bay. But i will have to do a complete redesign to manage that becuase my center of lift has to be there too. Also a comment on these insanly heavy mk.3 parts, Is it normal to have like 8 jet engines to get the thing off the ground? I really feel wastefull pitting all those engines on the thing but i consistantly land liquid fuel rich. Away from my pc till monday ill give weight and effective payload then and you guys can tell me if im being horribly ineffecient or not -
Any guesses as to when well see an release?
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Ive finally gotten to the point where i consider myself gairly competent in ssto designs. Even chalking up a few interplanetary ones. However without a doubt what plagues me is using them as lift vehicles. To bring cargo to orbit. The other day i finally got my first mk3 ssto out of design and i honestly think i way over built it compared to its cargo capcity.(specs to come soon) Also im strugiling to get the craft ballanced both during launch and reentry as my cargobay is near the rear of the ship. So while i do have a working solution im looking to make it even better.
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Real Time Apollo-Style Mun Mission
jonatron5 replied to K^2's topic in KSP1 Challenges & Mission ideas
No idea if this is dead or not but really sounds fun email me if its alive. I will volunteer for any role I have 1000 ksp hours. So im pretty versatile. [email protected] -
As a personal challange I intend to take kerballing to the extreme ie im going to be using my funds to authorize constructions maintaince of space vehicles so for example if I have 3 shuttles ready to go at any time and I loose one on reentry then I will force my self to work with only the two. The main thing this is going to do is force me to wait longer between launches. Anyway I digress. Im looking for mods that I can incorporate to help me achieve this role play and still have fun. Mods I know I will use: Mechanical Jeb navyfishes docking mod. The kerbal beautification pack One of the fairing mods (suggest one) kerbal alarm clock Mods im considering: FAR Infernal robotics. remote tech. better then starting manned. inhanced netball Kerbal attachment system Feel free to suggest mods that arnt on this list or encourage me to use the ones ive listed as considering As a side note ive had some bad experinces with farram aerospace. Everyone says its way better then stock aerodynamics but anytime I use fairing my rockets all ways invert or sway or do something redicuouls and in my mind realistically a fairing is a requirement.
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the alternate propulsion program
jonatron5 replied to jonatron5's topic in KSP1 Challenges & Mission ideas
And sorry about the poor spelling and poor formatting this is being typed on a phone with an overzealous auto correct. And as to the question about op mods and orion nuclear launch systems I wpuld have to say no. Anything thats not in the cloud of reasonability like b9 far spaceplane plus fairings etc . -
the alternate propulsion program
jonatron5 replied to jonatron5's topic in KSP1 Challenges & Mission ideas
Ok I suppose there does need to be some limitation on infiniglide. Not sure how to do that rules was the than to say no infiniglide. On the good Side though I've got the scoring system figured out and I will post it when I get home (on lunch break now) However I feel the need to warn that the very nature of this challange makes scoring pretty arbitrary. So I request anyone who makes an entry also give a personal 1-10 score for creativity on all other entrants. 1being a rip off copy from someone else 10 being not only an original designer but one that looks good works Bette then expected and there is clear evidence of painstaking attention to details. -
the alternate propulsion program
jonatron5 replied to jonatron5's topic in KSP1 Challenges & Mission ideas
I think Marvin fox gets major points for bringing this rephrasing to the forums. And yes ill even allow exploits like this ladder climbing thing. Just make your own entry for it -
Also chengong. I would like to clear if for future reference while technically also fine your four cargo planes landed under parachute I guess thats technichally a glideslope but not what I had in mind lol. I ment landing like a plane. As I said due to my failure to clearify your score will stand as it is. All future applicants must abide by these new rules though
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That would be most impressive and worth a ton of points. Also sorry about my absence guys I will look back at your previous entry chengong and review it, to answer your question.I kinda saw the mini space planes as more of a payload then actual space craft. So by technicality your score does stand. However I dont want this devolving into a mini glider challenge its about bringing multiple big ships to orbit
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Due to a recent feul shortage that seems as if it may last a Long time ksp engineers are considering alternative methods of fueling there reusable space craft. This is primarily to be an excersice in creativity. The obvious solutions are to use srbs or ion engines. And those certainly meet the requirements. But as we all know they are not the only means of propulsion. (Mainsails when inverted make great cannons) Any mods you want May be used so long as they arnt op. So fair and b allanced mods like b9 far spaceplane plus etc. Getting to orbit isn't nessisary as points will be awarded in a sepereate category for distance traveled and height achieved for non orbital designs. Other than the aforementioned,Scoring will be based on whether or not successful orbit was achieved. And the more the crazy propulsion method the higher the Score rewarded. (Still work in out rhe exact numbers) Also anyone who manages to construct an ssto under these rules will receive a large point boost. as will every ton of payload to orbit. Liquid fuel may be used to power the mechanism but not the actual vessel. So cannons are fine. Or say for example a liquid powered rocket sled that releases the vessel. Vessels Mus leave the ground so making a rover amd going for a drive to score "distance" points sadly doesnt count
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Hey chengon as first entrant your defiantly in the lead. Only thing I have to fault is your mini space planes cant land on there own they parachute down. put wheels on them and land them one at a time on a glide slope and ill count them. Other then that you've got a solid score with two for sure spaceplanes into orbit.
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Apologies for not clarifying. The - is a minus so its a negative 20 pts for every day the mission takes. So you have to ballance your planetary visits vs the time it takes. And yes I know the 25% thing is very arbitrary and he ive been to jool several times rhe only reason i suggested it is becuase it has an atmosphere. I do not reccomend it unless you just want to show off. And the original launch vehicle is purely an orbital delivery platform. The second plane has to be atmospherically stable in your atmosphere of choice.and capable of getting there by itself