Greetings fellow Kerbonauts, I have recently read an article in the german Chip magazine concerning the Raspberry Pi, and in it there was a project that used an Arduino Leonardo (not quite a Raspi) to build a custom Kerbal controll interface, with nice metal swiches, and levers and cotroll Input for rotational and translational movement. I really liked the idea and I was planning on taking it s step furthur, maybe evan implementing a real world navball and a small LCD screen reading f.e the time to Apoaps and\or the time to node and maybe other information like Fuel level, consumption rates and other stuff normaly displayed on screen. I am "quite" experianced with coding for an microcontroller like an Atmega 328 but that is manly C or Assembler code so I should be able to program all of that without running into to many prblems. And I planned on using a Keyboard protocoll to relay information to KSP, so the Swiches an levers should work. My main problem is retreaving the Information from the game to be able to process or display it for I have no Idea how the Game is internally structured or how to access the various variables, or in C# I think stuff like that are called Classes and where to find what, so thats why I'm here. Thanks alot for reading and excuse my spelling, I have never been good at that.