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About me
Rocketry Enthusiast
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I've built one too, stock Mk3 parts + Space Shuttle Engines. All I can say is that drag is messed up.
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This UI is much better, Squad should make stock.
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0.90 was a soup, and it was too easy to get to Mach 3 or more in 1.0. 1.0.2 has a good balance. Aerobraking actually pulls some Gs, and if your spaceplane is not well aligned when you hit lower atmo, you flip over.
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The MUN Landing was FAKED!
hcalves replied to Niles_Ferrier's topic in KSP1 Technical Support (PC, modded installs)
Hahahaha priceless! I can see that glitch being a mod itself -
1.0 - Constant crashing on OS X
hcalves replied to shaun3000's topic in KSP1 Technical Support (PC, unmodded installs)
There's a big chance your theory is correct. I'm on a MacBook and lowering texture quality fixed the crashes for me, while with the default texture quality setting I could consistently reproduce the crash after some minutes playing, up until 0.9 (haven't tested on 1.0 yet). -
This. It seems SQUAD had to get 1.0 out and this was a dirt fix. 1) They probably implemented a first prototype, then for Unity reasons had to make fairings panels physic-less parts. 2) Because of that, the mass had to go into the base. 3) Someone play testing noticed having the mass on the base made no sense. 4) Finally they made it have no mass *really*, just simulate the mass to count towards the new VAB mass limit mechanic. 5) Sneak into 1.0 and hope no ones notices I hope they address this in the next patch.
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Ore drilling/fuel refining in 1.0 : a built-in cheat, or not a cheat?
hcalves replied to tjsnh's topic in KSP1 Discussion
This feature adds a lot to the gameplay, but it has to be balanced such that not all planets/moons have resources, or at least not all resources. Otherwise it'll be too easy and feel like cheating. E.g., it would make sense to be able to make fuel on Eve, but not on the Mun. -
I believe the most long overdue feature was the "warp to" button.
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By releasing on a Monday they get extra 5 days to fix bugs before the entire user base discovers
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After 0.90 the game turned into a crash festival. It crashes every time I switch from/to VAB after playing for some minutes. I have a couple mods installed only, my GameData dir is 1.1GB, so I don't know if it's that memory related bug. And even if it's, I don't care. Fed up with Unity excuses, need solutions. How do I debug this?
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Graphics flashing colors issue
hcalves replied to cyoung_mi's topic in KSP1 Technical Support (PC, modded installs)
I have the same bug. It's really new, didn't happened on 0.25. -
Steps to reproduce: 1. Played a mission, splashed down 2. Returned to Space Center 3. Went to VAB 4. Crash to desktop Can reproduce every time I play for a while. Switching scenes beachballs then crashes. Don't remember that happening on 0.25, but I had different/more mods installed. Mods: Hardware: Player.log: https://gist.github.com/hcarvalhoalves/145521db036543e8b5d0
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Does anyone know how I can use an escape tower with this mod? With Procedural Fairings I used to have the escape tower attached to a upside-down base and the fairing naturally curved around the payload.