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ebookah
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KSP2 Release Notes
Everything posted by ebookah
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
ebookah replied to shaw's topic in KSP1 Mod Releases
Thank you for the help. I was putting the names where it had //. Noob mistake. BTW I love this mod. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
ebookah replied to shaw's topic in KSP1 Mod Releases
Where do I put the custom kerbals at? Under where it says "Name = headTex [suitDir] " or under where the examples are and do I erase those. it should look like this right? Jebediah Kerman = 1Head Suit1 Bob Kerman = 2Head Suit2 Bill Kerman = 3Head Suit3 Edit..... Sorry i'm a noob I got it figured out -
screen goes black on new vessel launch
ebookah replied to ebookah's topic in KSP1 Technical Support (PC, modded installs)
problem solved -
screen goes black on new vessel launch
ebookah replied to ebookah's topic in KSP1 Technical Support (PC, modded installs)
I'm pretty sure you are right -
screen goes black on new vessel launch
ebookah replied to ebookah's topic in KSP1 Technical Support (PC, modded installs)
its in the warp plugin somewhere. -
screen goes black on new vessel launch
ebookah replied to ebookah's topic in KSP1 Technical Support (PC, modded installs)
Ok I narrowed it down to A.T.M, F.A.R, Procedural Dynamics, B9 + deps and Interstellar 0.12 + deps . all up to date plus M.M. 2.4.4 -
screen goes black on new vessel launch
ebookah replied to ebookah's topic in KSP1 Technical Support (PC, modded installs)
Here is my output log https://www.dropbox.com/s/rvcue2pcc0xbrps/output_log.txt?dl=0 -
When I try to launch a vessel my screen goes black and every thing I do after that is a black screen. I try to start a new game and its the same story. here is the last part of my log, NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_renderer () at ScreenSafeUIButton.setTextureState (Int32 st) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.Unlock () [0x00000] in <filename unknown>:0 at SpaceCenterMain.unlockUI () [0x00000] in <filename unknown>:0 at SpaceCenterMain.onInputLockModified (FromToAction`2 ctrls) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+FromToAction`2[ControlTypes,ControlTypes]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0 at InputLockManager.RemoveControlLock (System.String lockID) [0x00000] in <filename unknown>:0 at SpaceCenterMain.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
ebookah replied to TaranisElsu's topic in KSP1 Mod Releases
Thank you for the speedy reply -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
ebookah replied to TaranisElsu's topic in KSP1 Mod Releases
when i go out on eva my kerbals resources are all deprived. I have resources in my pods but not on eva. I got the lasted version of tacls on .24. Any ideas on what im doing wrong -
Does anybody know what this and or how to fix it ? RunSimulation took 4ms (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ArgumentException: The thing you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.DrawVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ebookah replied to stupid_chris's topic in KSP1 Mod Releases
ok thank you.