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Bigshot0910

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    Bottle Rocketeer
  1. That would explain it! Thanks for the info. BTW, I know it's not the right thread for it, but any news on updating your stock rebalance mod? =P
  2. I seem to have lost the ability to change the size of the Real Chute parts. Still have the Toggle Info button, but not the previous or next size buttons. Only thing I can think of that I changed was upgrading to MM 2.5.9 from 2.5.8 but reverting doesn't fix it.
  3. This newest patch comes with MM 1.5.7. Is that accurate or a mistake? I'm still seeing the MM thread listing 1.5.6 as the newest.
  4. This has probably been covered already somewhere in the previous 300 pages, but I'll ask anyway. I'm running RT2 with Interstellar on the KSP Interstellar tech tree. All of the dishes show up in the tech tree and unlock when I buy a node, but only one of the two dishes that node unlocks show up in the VAB/SPH. Such as the SS-5 and KR-7, only the KR-7 shows up to build with. I just checked the .cfg file for the SS-5 and am wondering if this is because the category is set as -1? Are there updated .cfg files floating around somewhere, or do I just need to edit them myself?
  5. First let me just say that I am loving you mod. Just got KSP a few weeks ago and still learning how to do everything manually (Mechjeb definitely makes things too easy). I've got a couple mods that add fairings, but I mainly use procedural fairings in conjunction with FAR I think this makes all parts inside the fairing immune to aerodynamics. Is there a way to make it so that my omni antennas don't snap in atmosphere when they read as shielded when I right-click them? Even if it's activated, if it is completely inside the fairing there should be no way for them to break from atmospheric stresses.
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