

mrdest21
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Rocketeer
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It should also be remembered, in terms of the "great depths" of KSP, that a lot of people started playing in versions where there was very little to do. The great depths were rather shallow back then, before the Mun and everything else. Shoot up, orbit, come back.
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I've been looking for this information for 2 days now, maybe you guys can help. I want to modify the science costs for my second career mode game. I want to make it 3-4 times slower and so I'd like to modify the tech tree costs. Which file contains this information? If that's impossible, is there a file that contains the values for the experiments? Thanks in advance.
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I'm with 5thhorseman on this one. This level of tedium is rarely very appreciated, that's why driving games don't make you watch your guy filling up the gas tank and shooters don't make you clean your guns. Boosting a station to maintain orbit for realism's sake sounds fun but it'll get old really quickly. When you're on that Jool mission and you have to come back to launch your boost mission, you won't think it's that fun. It'll become a chore that takes you away from what you're doing. And sure, you can put your station above the cutoff but if 95% of people are gonna do it anyway, just leave it at 70km. My analogy is this: when you're a kid and you see your dad mowing the lawn, it looks awesome. Pushing that loud thing, rotor-blade murdering the grass and doing adult stuff you can't do as a kid. Once you've mowed the lawn 5 times, you're pretty bored of it. You're sweaty, the grass gets stuck in the blades and you have to do it every week. I see this kind of realism as being exactly like that. Repetition is annoying. As for making it an option, if you take every proposal in the suggestion forums that defends itself by saying '' we can make it an option in the menu'', you'll have at least 20 pages of checkboxes for a ton of pointless stuff that most people won't use.(no sound in space, really thin atmosphere at 120km, randomly generated planets, etc etc.) And those 20 pages of options will have added months on the release of the game because a dev has to make the game with and without every single option.
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The airplane drifts sideways without any sideway input from me. Struts do seem to help but I still notice that it's going a tiny bit sideways, but I get to the end of the runway before it becomes too bad.
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Hello! Sorry if this question has been asked before but I didn't know how to phrase it in the search to find what I'm looking for. Here's my problem: I've downloaded a few SSTOs and a few strictly aircraft vehicles to try to figure out what's needed to make a functional plane. I think I've gotten the gist of it but all of my own planes have a problem that few downloaded planes have: my planes drift off during take-off, run off the runway and usually crash or lose a few part in the grass. My planes are made with symmetry so they should be weighted correctly. I've tried moving the wheels around, push them back or forward, put them further or closer to the center of mass. All it does is change how pronounced the drift is but there's still a drift. On some planes, I can fix the problem by toggling ASAS as I'm taking off but then the plane has trouble getting off the runway in a controllable manner because ASAS keeps the nose down. Once I turn the ASAS off, the plane is going way too fast for a nice take off. Is there something I'm missing here? Thanks!
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Best way to move your Kerbals on other bodies?
mrdest21 replied to Budgie's topic in KSP1 Discussion
I tried the 4x running on Eve and Bill exploded while running... -
What's the kerbal ship exchange? I've never heard of that. As for youtube videos, it seems like most of them use modded parts, I'm trying to keep it stock as much as I can.
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My laptop is an i3 with HD 3000 intel graphics. It does not like KSP at all for anything bigger than a lunar rocket. On that machine, KSP with lag is unplayable. I tried to get to Duna and there was a 8-10 second delay between hitting T and having the SAS engage or disengage.
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Well I addressed this before, contributing to a growing game is a gamble that the game will mature. It's a gamble we were willing to make, it's a gamble others won't make. Some people will see a slow alpha and decide against it and they'll see a 50$ game with no story and decide against it. Personally, I bought Minecraft for 10$ and while I played hours and hours, yet I'm not sure I would have paid the release price, here's why. These types of games attract a lot of their most loyal customers in the alpha phases, when the cost is low so people will be ready to give out 10$ for an alpha. Then they end up loving it and they end up thinking that the release price is a great deal. But if you don't play the alpha (maybe you think Minecraft looks like crap, which it does), you have no experience with the game and all you see is a 30-50$ game about picking up blocks, fighting skeletons and nothing ever really happens. You don't see the appeal and the new price stops you from trying. I'd be interested to see the sales figures over time for Minecraft. As for ship complexity, I'm not the best rocket engineer but as KSP adds new planets to go, a certain amount of complexity is required to get there. My rockets mostly lag in the atmosphere of Kerbin where my launcher phase takes up half of the part count. My interplanetary rocket uses 600 parts (including an excessive amount of support beams for stability).
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It's like 3 threads ran into each other and only one came out...
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Sadly, I am playing with everything turned down as otherwise, it's unplayable. 1/8th texture, no AA, no nothing, 1024x768 full screen. Anything else and my rockets explode randomly during the chug. It's just really hard to convince someone with "sure, it's hard to play it now but if you pay now, you can get something good later!". Only convinces the true science nerds. Or the saditist who enjoy seeing Kerbals explode.
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I get what you guys are saying but we're viewing it from the perspective of the convinced customers who already paid. We love this game, it was worth our money. We also trust that Squad will make the upgrades and the necessary steps to produce a final game that's playable. As much as we trust in this, it's a gamble. They could very well not do it, by lack of ability or funding or anything. 18$ for the alpha says "pay us now for this unoptimized version and you'll be helping us to make a great game which we'll then give you." If someone has a limited gaming budget and they decide where their 20$ goes, do they go for the long haul gamble with a present version that's unpolished and sometimes frustrating or do you get a 20$ game off Steam, you might not get the hours of enjoyment but at least you get something finished now? Some people will make our choice and buy it (and enjoy it despite the frustration of lag and random exploding rockets) but I fear a great majority will not because staring at a lagging rocket for 5 minutes while it takes off doesn't sound like a smart move to them.
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Buying now only makes sense if you think the devs will come through. This new indie business model of selling the alpha mostly works because the devs and their customers are in a "close" relationship where one party asks for the others' money in exchange for the assurance of a good product at the end (at a rebate since the original payment stands forever). If you've never played the game or if the only thing you've seen turned you off, then you have no reason to commit to that relationship.
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He wanted to see the game and I was more than happy to oblige. I had been telling him about my rocket design and my attempts at landing on Laythe. I show him the basics, make a tiny rocket, get that thing in orbit. He's getting excited, I figure, someone's buying KSP tonight. Then I show him my Jupiter rocket... That's when I lost the sale. He saw the insane lag on launch, the impossibility to adjust the throttle because of the lag, the slideshow from 0 to 20,000m. My computer isn't bad, it's not great either. It might not have deterred him at 10$ but at almost 20$, that's all that stayed with him: the lack of optimization. Kinda sad Was looking to steal his rocket designs.
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lets fill out infrastructure b4 the solar system
mrdest21 replied to canti's topic in KSP1 Discussion
I dunno... I can't imagine anyone playing now and landing a rocket on Kerbin and then sighing loudly. "Man, I wish somebody got pissed about what I just did..."