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Everything posted by Victus
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I haven't even seen an asteroid yet, not really sure how However I can go to Duna and back so that's something..
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I've only been playing since 0.23 but surely the more you play it the better you get and as for the SLS parts...well I don't use them that often and if I do they're only for LKO/HKO so I can dock quicker.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Victus replied to Nereid's topic in KSP1 Mod Releases
I'm so glad this isn't an isolated problem just for me!. I cannot get FF back, even when I start the game again, it's just gone. I was on the main screen and I guess I right clicked it and it went.. I really like this mod so I hope it gets fixed -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
Victus replied to Sido's topic in KSP1 Mod Releases
I can't get this to work, every new planet looked like Minmus and the ringed planet just had default written on it. -
I fixed it myself, thanks for the help..
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This is amazing.
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http://imgur.com/a/A5HTd#4 Here is the imgur album and as you can see it's a bit messed up, it's as though the clouds are sticking through the planet and over lapping the textures.. Here is my mod list I'm using this guys textures http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0?p=772056&viewfull=1#post772056 as well as Citylights and Clouds.
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When are we making 5 meter parts?
Victus replied to nobbers12345's topic in KSP1 Suggestions & Development Discussion
Only when we have 64bit. -
Gladios .
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I build Space Stations as fuelling stations after a rendezvous/dock. A good example of a great use of a Space Station in stock KSP is a Science Station around Minmus. Dock your lander to the station, move it to Minmus, go to the surface and get your science, reset your science parts and go to another Biome.
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Navball not appearing in the map screen Taking a Kerbal out of a command pod in VAB and then him magically getting back in after launch pad adjustments!. VAB construction is frustrating. no 64 bit version genuinely makes me sad.
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I'm excited to see this!, shame my 'friends' don't care Thanks for this OP, you're awesome.
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I used infinite fuel to finish my Ike mission, my fuel station took me three days and barely worked
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[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
Victus replied to sumghai's topic in KSP1 Mod Releases
I think I may have not installed the correct one, the one compatible with 23.5 OR I may not have the dependencies. The only mods I'm using are KW Rocketry, Habitat and KAS. I think it's definitely on my end and not the mods -
[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
Victus replied to sumghai's topic in KSP1 Mod Releases
As I said it's no big deal, there are other parts I can get -
[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
Victus replied to sumghai's topic in KSP1 Mod Releases
I have that unlocked but no parts, no worries -
[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
Victus replied to sumghai's topic in KSP1 Mod Releases
Does this work for career as I can only access the items in Sandbox -they're not in R&D in career though. -
Test Gravity Chamber/s
Victus replied to Victus's topic in KSP1 Suggestions & Development Discussion
I know you can do this but I'd love to see my rover tested in different levels of gravity. ^Apolgies I didn't know it had been suggested, I'm new -
Community interest in Gas planet 2
Victus replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
This would be absolutely amazing. Building a Cave explorer would be so fun. -
I sent my fueling station and then lander to Minmus so I could get science and dock with the science lab. I then decided to make a Kethane base.
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Will do. I'll hopefully be able to contribute to the community
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I didn't expect a thread to be made! thanks. I guess a bit about myself would be in order. I've been playing for about 80 hours and frequent the KSP sub reddit, none of my friends play this game so I decided to sign up to this forum to chat to like minded others! . Also...I docked for the first time yesterday, it was brilliant.
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Hey guys, first post on here but I frequent the KSP Sub Reddit quite a lot nowadays. I'm a newer player -about a month- and after installing a Rover mod which adds the 'Rover Brain' and the gain of science from the rover I decided to post this idea on Reddit. The idea I posted on Reddit was well received, here's the link; http://www.reddit.com/r/KerbalSpaceProgram/comments/23fr4d/test_gravity_chambers_as_a_good_idea/ Here is the meat of the ost! I'm finally starting to get into 'Rover construction' but testing my rovers on the landing pad is more guess work than anything, now I'm sure there is some complex math involved for the gravity of Minmus/Mun but Would it not be a good idea for a 'Gravity testing room' to be introduced that you can set the gravity of and then test your rover to perfection before launching it into space and eventually to the desired location? It could be unlocked later in the tech tree and then the new building appears on the overview of the current buildings, would this be a good idea?