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Posts posted by BLUESHADOW125
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15 minutes ago, lo-fi said:
Hello, sorry for very late reply. As you may know from a few posts back, I've been suffering from a lower back injury, which has meant I've not been able to sit still for longer than about half an hour. Not conducive to coding, I'm afraid The good news is I've been having some great treatment, so I'm able to start picking it up again. Sorry to those of you who are patiently waiting - it's put me back many weeks. Thank you all for your patience.
Special thanks to those who've stepped in with the fish slapping - I've been most amused
dont worry about it, your feeling somewhat better and thats whats important
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when ever i use far with the pre made b9 planes, i get horrendous lag when it starts to show mach effects. does any1 know what this is caused by?
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I'm not sure wich engine your talking about but if it's airbreathing it makes a lot of sense that near changed it's behavior. The LFO engine should keep the same thrust though. What you 'll lose in thrust you win it in lift because of the better aero model.
it was the turbo jet engine which was originally at 225 but is now at 112.5
EDIT: forgot to mention it has no effect on the stock engines which then makes them the most powerful and most efficient engine
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hey, i updated my firespitter dll and crossfeed enabler and installed near, it worked fine until i realized it has the b9 engine thrust reduced by half, do you know what this could be?
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That's an EL issue last I checked - talk to Taniwha
may have found i minor work around, im using mks/oks hope to god it works very well
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i have a HUGE ISSUE, i dont have kethane but have installed karbonite and the conversion mod but whenever i enter the editor, the smelter image zooms out infinity when moused over and the karbonite drills and epl augers dont mine any ore. PLEASE HELP :'(
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when will .25 compatibility be released?
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but will it function correctlyIt comes with a treeloader and custom tech tree config, so yes. -
does this still require treeloader
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he could type atleast one letter on this post that way we know he still checks this
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is r4mon dead?
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noob question: do all contracts adapt to the custom biomes (explorer this biome on duna sort of thing)
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Utterly impossible. Yes, JeffersonFlight (and a few others) have kept KAS working in 0.24.2, but that does not give them ownership. In fact, even Majiir does not own KAS: KospY does. Majiir was merely (?) deputized with keeping KAS going while KospY is away.
wait a minute i thought this is his mod, its in his name isnt it? wheres kospY then cuz ive never heard of him
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welcome to the new and highly improved kethane guys, majir (kethane creator) aint got .... on this mod
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Its a shame the licence is so restrictive... kinda tempting to reinvent the wheel under a permissive licence....
ikr, not a single word from majir in a month and jefferson here is saving this mod from dying out like planet factory, if it wasnt for him this mod WOULD be abandoned by now
EDIT: this post decided to post twice
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the tech tree worked for me, about 2-3 nodes were empty but i can still unlock them. altogether the tech tree now takes about 40,000 science to complete
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Its a shame the licence is so restrictive... kinda tempting to reinvent the wheel under a permissive licence....
ikr, not a single word from majir in a month and jefferson here is saving this mod from dying out like planet factory, if it wasnt for him this mod WOULD be abandoned by now
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Wheres the download!?!? :'(
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jefferson, i think you technically own this mod now. your the one who runs it, your the one who has fixed it, and your the one who has solved many (or all) the problems. majir should give you a license to add new parts to this mod.
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i already asked twice and i havent had a single reply
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i have already had a look at the parts and i must say i am extremely pleased with the level of work and dedication you have put towards this. you have my greatest thanks.
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are you able to give a rough estimate of when this will be released
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noob question: does nose-cones and objects infront of the wing or area of lift affect the amount of drag, also can wingles objects like a fast moving fuel tank) provide a form of lift still
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will this still work in ksp .24.2 with treeloader
[1.3.0] [Kopernicus] Interstellar Adventure Revived v1.2.9 - A Taste of the Upcoming Grand Update! [18August17]
in KSP1 Mod Releases
Posted
is it safe to say this mod is discontinued?