Jump to content

Kerb-fu

Members
  • Posts

    310
  • Joined

  • Last visited

Everything posted by Kerb-fu

  1. I do use that layer on my wheels, and I was considering reworking the rest of my parts to do the same. Objects with colliders using the WheelCollidersIgnore layer 26, are not rendered in the game, which in itself is not a big problem, I can make additional colliders which need not be rendered. that is a lot of tedious work though...
  2. well well well, or should I say wheel wheel wheel. I have been bashing my head against the new wheels setup, making some progress which is nice. I may have to design new wheels and ditch some of the old designs due to incompatibility with the new ksp wheel colliders. edit: Huzzah! some wheels work now, others will need revision, or deletion, as their dimensions ensure they will get the wheel stuck bug every time.
  3. HUZZAH !!! I know well the frustration of modding, my face and my desk spent a considerable amount of time pressed together and I have never before or since uttered the word " WHY ! " with so much pain and frustration
  4. Time to brush of the cobwebs eh? Need to rethink jetpack KAS dependency, it uses and old KAS module not supported now. I will go back over the basics like hatches etc. However I have nightshift for the next few days so time will be limited. might be time for some part pruning, and a few new ones too
  5. some of the parts do appear to be buggy, but most still work The jetpack isn't responding, but I am running in 64bit
  6. My dear sir, I happened to be strolling through the forums where I observed your most intriguing post. The timing is most fortuitous as I have been of late considering a grand reopening of the professors laboratory. Please feel free to share any mechanisms, contraptions, apparatus, contrivances and indeed gee-gaws that you have developed, in fact I must insist you release these immediately, the world cries out it!
  7. oddly enough, the esteemed professor has had plans for a spherical 3 kerb pod for some time, but the engineers had so much fun kicking the model around the lunchroom that no further progress has been made.
  8. Hi, my orbital path has taken me far from the centre of the KSP system for some time. However as I swing past again I would like to thank everyone who helped inspire, with ideas and enthusiasm and all the rocketeers who enjoyed the mod. I have had a great time making parts and I will attempt to make more when time and my limited skills allow. Please keep pouring on the ideas, and cool pictures too
  9. Sorry I have not spent any time on the mod in recent months, I have had a shortage of inspiration. Hopefully I will wake up to myself shortly and resume flinging cast iron, brass and wooden rockets skywards.
  10. Greetings, please forgive the lateness of my replay, I will tweak the values in a release soon. I have been directing my energies toward other endeavours so please forgive my tardiness.
  11. I have been playing around with this, A cubic cogitator and propulsion parts. I threw a few sciencey bits in to make it needlessly complicated.
  12. A new update is available with more critical fixes, Thankyou for the feedback and suggestions to correct these oversights Kerbalstuff Link Curseforge Link
  13. I apologise for intruding upon your life with this mod, and I agree that you do have some very valid points that others have been far too polite to wave around. 1. I am sorry but I do not understand this point, I am sure this is a failing on my part. 2. Multiple attachment points on some parts are so they can fit multiple other parts with different shaped ends (i.e.. the LES rocket fits both rocket cones etc. ). And the offending separator has being culled from the part roundup. 3. There is no excuse for this so I will not provide one. 4. Possibly true, although your opinion is relative. These may be read as asides to the reading public or as additional editorial commentary. 5. Unfortunately true, I have not counted them and worked out the average but I will accept your arithmetic as flawless. 6. This would indeed simplify the issue, however what then would be the point of making a mod in the first place. 7. In this I agree, I am not a talented texture artist so I apologise, perhaps I will get better as time passes and with practise. 8. Balancing is an issue which is getting tweaked and adjusted as I progress, so I hope this improves to your satisfaction with time. I hope I have made some headway toward addressing your concerns. I do actually care what users enjoy or disagree with, I have been taking all comments as valid criticism and attempting to build upon these experiences. If I might add in conclusion, Please take my mod as it is intended, which is as a fun addition to the game. The parts I have cobbled together are intended as an aesthetic modification rather than as an increase in the mechanical variety of the game.
  14. You are correct sir, and may I say well spotted! This has been corrected, I have kept the deflectionLiftCoeff the same as it relates to surface area (which is close enough to the small delta wing) and I don't want to OP the part Thankyou for your most perspicacious suggestion - - - Updated - - - The professor would indeed like to manufacture an elegant, high quality probe cogitator core. and will expedite its creation will all due promptitude
  15. In other news, you may have noticed the service bay and panels parts were not flagged as suspect during quality control.... this has been rectified, will package a new update shortly after continued fault finding
  16. I am most interested in new ideas good sir, please present your proposal and we will see what the professor can plagiarise .... ahem, of course I mean learn from ... your insights
  17. Well played indeed good sir. I have done a small amount of config tweaking and balancing as well, so I am interested in feedback about useability etc
  18. Well Well.... Rushed out this update with many fixes to be compatible with 1.02... Please let me know if you find bugs and I will endeavour to stomp them oh and please find some links below.... LINK or LINK
  19. The professor is hard at work yelling at his minions to get back to working hard.... This latest change to the physical laws of the kerbalverse has been somewhat disconcerting to say the least, however progress is happening and a new crated up version should be available shortly.
  20. hello, no additional plugins should be needed for textures to show... try re-downloading the file in case it got corrupted
  21. Fuel progression is still a work in progress, I have more fun making parts my train pod and this new one have bubble windows that can be left clicked upon in IVA to get a better view of the proceedings, but I do however make some effort to line up the visuals.....
  22. work in progress for new heavier rockets..... - - - Updated - - - I will also revisit fuels... ie. adjust Isp for primitive fuels etc...
  23. That is a most spectacular craft, I will see what I can do.....
  24. ....minions to further my path to world domination, and all I need to do is provide contracts and distribute coinage.... I am becoming increasingly interested...
  25. I have seen these leviathans of the sky, and it is easy to imagine the vessels of conquest and destruction that could be wrought, flying citadels and fortresses.... hmmmmm
×
×
  • Create New...