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BobStewart

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Posts posted by BobStewart

  1. 12 minutes ago, Halban said:

    Thanks, the mod is just an interface for the game's built-in cheat functions so I can't really tell you why it's crashing. Perhaps you could try a higher alitude first, allow it to finish loading, and then land at <5m. The altitude should be height above terrain, I can't quite remember, I haven't played in a while.

    Is the height to be specified as absolute altitude or relative to current ground,  ASL or MSL?  Thanks again!

  2. Hi!  I'm sorry, but I've got a really dumb newby question.  Where does the K&K OSE Workshop workbench actually put the printed parts it creates?  I have created 6 EVA Repair Kits, they show up in the recycler menu, but I can't seem to find them any other place in my base.  I would like to add them to my kerbal's inventory, but I can't locate them anywhere.  Thanks much, and sorry for the dumb question.

  3. Hey folks!  First off, thank you VERY much for trying to bring these mods up to date.  I loved using them a few years ago.  Now the reason for my post:  I installed the mods via CKAN and it "appeared" to install everything.  It installed the Heisenberg main mods and it installed both the FL Airships core and 2 Wild Blue mods.  All of the parts seem to be present in the game, but when I go to launch my airship it just stays on the ground.  I seem to remember that earlier versions had a GUI available that was used to adjust the amount of "lift" generated by the gasbags.  I no longer see this GUI anywhere and am unable to fly the craft.  What am I doing wrong, or what am I missing?  Thanks VERY much!  - Bob Stewart

  4. What ever happened to this effort? I see a whole bunch of partially completed structures in this thread that I would LOVE to add to my bases.

    GREAT add-on and I hope that more content will be created and released! PS: I also asked this question at the spaceport as well. I REALLY like this add-on and hope that it has not been dropped...

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