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Everything posted by NecroBones
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[1.0.5 - 1.4] Burger Mod! 0.4 (2016-04-25)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @HebaruSan@DasSkelett -
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan- 437 replies
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[1.2/1.3] Real Scale Sea Dragon 0.3.4 (2016-07-12)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan- 966 replies
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- rsb
- real scale
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Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @HebaruSan@DasSkelett
- 720 replies
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- 6
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- mrs
- modular rocket systems
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(and 1 more)
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Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @HebaruSan@DasSkelett
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[1.2 - 1.4][WIP] Joolian Discovery v0.8 (2015-08-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @HebaruSan@DasSkelett -
[1.2 - 1.4] Elephant Engine, v0.2 (2016-05-06)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @HebaruSan@DasSkelett -
[1.0.5 - 1.4] Colorful Fuel Lines, 0.3.3 (2018-03-12) :)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett@HebaruSan- 37 replies
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- fuel lines
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[1.4.1] Color Coded Canisters 2.0.1 (2018-03-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used. Thanks everyone! @DasSkelett @HebaruSan- 356 replies
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- ftp
- colorcodedcanisters
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
No problem, that was what I was about to suggest, since it sometimes trips people up. It should be. I don't think anything changed that would break this.- 966 replies
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- real scale
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
OK cool. I have it fixed for the next update. I don't think I have any realfuels specific rules in the configs, so it might need to go to them. I have some modular fuel tank rules, but they calculate the capacity by what's already in the tanks for the stock fuels. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Probably because I deleted and reuploaded the file. I'll post another. EDIT: Man, it's just not my morning. I accidentally posted it to Expanded on spacedock, and promptly deleted that, so I think we're OK. I have it re-uploaded as 1.17.2, but it's still the same thing internally. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
OK, this is switched over to the stock mesh switcher in KSP 1.4. This should resolve magenta texture problems introduced in KSP 1.4. Let me know if there are still problems. 1.4 (2018-04-02) - KSP 1.4 update. - Reworked color-changing to use KSP 1.4's mesh switcher. - Flag decals disabled for now, since the stock mesh switcher doesn't play nicely with them. - Disabled auto-caps on tanks, due to KSP bugs over several versions. - Added some missing definitions for Modular Fuel Tanks. - Changed ModularFuelTanks config to use consolidated wildcard patch. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
OK, I think I have the color switching working with the new mesh switcher. This should resolve the magenta textures. Let me know if there are still problems. SpaceY Expanded will need the same treatment, which I'll do next. 1.17 (2018-04-02) - KSP 1.4 update. - Reworked color-changing to use KSP 1.4's mesh switcher. - Flag decals disabled for now, since the stock mesh switcher doesn't play nicely with them. - Disabled auto-caps on tanks, due to KSP bugs over several versions. - Changed ModularFuelTanks config to use consolidated wildcard patch. - Added some wildcards to TweakScale config. 1.17.1 (2018-04-02) - KSP 1.4 update. - Corrected a copy/paste mistake in color-changing config. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
OK, FreeThinker mentioned to me that the switcher mods have been broken in KSP 1.4+. It sounds like it's become even more important that I switch SpaceY over to using the stock switcher methods. No ETA yet. I was able to update several other mods but hadn't looked into updating SpaceY that way yet. The good news is that if you run it without any of the switcher mods (Firespitter, IFS, B9), the parts should still look correct, just with no switching options for the paint schemes. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Right now my thinking is probably not. I had made a design choice to make them more reminiscent of the Apollo SM's main engine, in that it's a large vacuum engine that is completely static. This puts emphasis back onto using RCS thrusters, like a real spacecraft. (or reaction wheels, also somewhat like some real spacecraft). -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Ah, that material name will indeed be pretty useful. Thanks! I don't think it'll fix this case though, but I'm running out of ideas. The problem I'm hitting is that the mesh isn't switching properly for some parts, rather than a texture/material problem. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Have you tried the troubleshooting section in the first post in this thread? Usually that means the textures are missing or corrupted, or you've changed the folder names, or didn't place the mod in the correct folder location. -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
I'm trying to merge the appearance choices into the new switcher in 1.4, so that you can choose between all of the available appearances from the mods and from stock. It's only partially working right now. -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
OK, I made a pull request to move IFS from "required" to "suggested". -
[1.4.1] Color Coded Canisters 2.0.1 (2018-03-14)
NecroBones replied to NecroBones's topic in KSP1 Mod Releases
Yeah, in an ideal world, I'd like to use the switcher for all of the parts in CCC. Right now the stock assets that are using it, namely the 2.5m parts, I'm only having a 50% success rate in getting them to switch together (I'm testing right now). I suspect that all of the other tanks, that aren't configured to use the switcher, will probably be even more difficult. And I really want to use the stock switcher, rather than a mod dependency to do it (I love the existing switchers, but we have a stock feature now).- 356 replies
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- ftp
- colorcodedcanisters
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