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Roerei

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  1. For those wanting the smoke launch effects on other parts, I think it will only work with a part that contains the smoke screen FX mod. If you have a part that contains it, you can add the following to its running effect in the part.cfg (usually the running effect will be called something with smoke, depends on the mod). MODEL_MULTI_PARTICLE_PERSIST { name = launchSmoke modelName = HorizonAeronautics/FX/LaunchSmoke transformName = thrustTransform energy = 0.0 1.0 energy = 1.0 0.8 grow = 0.0 0.3 // Grow the particles at 0% per seconds ( 0.02 would be 2% ) grow = 1.0 1.3 // Grow the particles at 0% per seconds ( 0.02 would be 2% ) speed = 0.0 0.25 speed = 1.0 11 offset = 0.0 0.25 // Move the particle emitter away from its default position by x meters offset = 1.0 0.25 // Move the particle emitter away from its default position by x meters renderMode = "Billboard" // Render mode : Billboard / SortedBillboard / HorizontalBillboard / VerticalBillboard / Stretch collide = true // Collision active or not collideRatio = 0 // how the particles react on collision. 1 is a mirror bounce, 0 is go parallel to the hit surface fixedScale = 1.0 // Fixed rescale of the particle emitter (for when you rescale the model) sizeClamp = 50 // Limits particle size. Default to 50 // *************** // From here the value are not the default anymore. // *************** angle = 0.0 1.0 // Display if the angle between the emitter transform and camera is lower than 45° angle = 45.0 1.0 // Display if the angle between the emitter transform and camera is lower than 45° angle = 50.0 1.0 // Display if the angle between the emitter transform and camera is lower than 45° distance = 0.0 1.0 // Display if the distance to camera is higher than 110 distance = 100.0 1.0 // Display if the distance to camera is higher than 110 distance = 110.0 1.0 // Display if the distance to camera is higher than 110 emission // Modulate emission from mach and density curve. You can add other section for size, energy, speed, grow, offset and scale { mach = 0.0 1.1 mach = 0.01 0.0 density = 1.0 1.0 density = 0.1 0.0 } } Hopefully stubbles doenst mind me posting this, ill be glad to remove it otherwise. I've tried it out on the KSO shuttle mod and it worked. Brilliant effect by the way and a great rocket mod.
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