TheFunnyOne1125
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Posts posted by TheFunnyOne1125
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1. Add new gameplay that is challenging, with commensurate rewards.
This is the exact reason i'm getting this mod.
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I'll be keepin a close eye on this mod.
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These Heat Shields should "work" with deadly re-entry correct?
I figured i could attach them to some servos and unfold them on re-ntry for larger crafts.
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It should only ever disappear if there is not a single button that could be shown.
Cool thanks. I think it was because I turned on engineer redux toolbar, but I did not have the part on my ship.
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Just wanted to say how awesome I think this mod is.
Its Awesome.
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New to this mod. If my toolbar disappears, is there a hotkey to toggle it on and off?
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It should be available on one of the early nodes of the timeline, if not the very first one. If you're adding the add-on with a preexisting Career Mode save already present, you may have to go back to the tech tree and unlock the parts manually, but that's about it.
Thanks for the reply.
I started a New campaign. I've researched a couple things already. I'll double check or research a little more and see if i can find it.
If i do i'll edit this post with what technology it's under.
Edit: Sorry, it was a user error I forgot to put the mod in the Game Data Folder. (Was putting several mods in and forgot it.)
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Is this integrated into career mode? Sorry if the question has been asked.
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
in KSP1 Mod Releases
Posted
I couldn't find any windows or "walls" for the hallway parts. Are they under a different category?
It looks like the hallways have the "green nodes" where windows would hook up. I guess i'm missing something.