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Posts posted by hjrrockies
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Since NathanKell maintains RP-0, and because RP-0 includes Ven's Stock Revamp, I imagine that in the not-too-distant future (after he has his well-deserved break), he'll make a pass at compatibility issues. (Correct me if I'm wrong, though).
Anyway I'm looking forward to getting the mod running again. It seems that the only thing that needs fixing is the antenna parts, correct? If I comment those config lines out, the rest should load correctly, right?
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I'm having a bug (I think related to Kerbal Construction Time, maybe?), where after in-flight-reverts, antennas display "Infinity [the symbol] EC" for the packet cost. This makes it so nothing can be transmitted, and all attempts instantly report "Done!" with no data returned. Has anyone else had this bug?
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3 hours ago, hjrrockies said:
Two quick questions:
1. Tweakscale compatibility:
I'd love to get Ven's working well with tweakscale, but I'm having trouble making the ModuleManager patches. Do I need to just add AFTER syntax to the current Tweakscale stock patch, or will I need to make entire new ones?
2. Real Plume:
Real Plume has custom engine sounds that I prefer, but Ven's seems to re-apply the stock engine sounds (or at least the engine activation sound) on top of the Real Plume versions. Is there a good way to fix this?
Thanks!
So, here's what I have for a patch, but it still doesn't work. Any advice?
//Command & Control @PART[MK2VApod]:AFTER[VenStockRevamp] // MK2 'VA' Command Pod { %MODULE[TweakScale] { type = stack_square defaultScale = 2.5 } } @PART[size3ReactionWheel]:AFTER[VenStockRevamp] // XL Advanced Reaction Wheel{ %MODULE[TweakScale] { type = stack defaultScale = 3.75 } } //RCS @PART[HeavyRCS]:AFTER[VenStockRevamp] // RV-202 Heavy RCS Thruster Block { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[45DegreeRCS]:AFTER[VenStockRevamp] // RV-145 RCS Thruster Block{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[InlineRCS]:AFTER[VenStockRevamp] // Inline RCS Block { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } //Radial Tanks @PART[RadialLF]:AFTER[VenStockRevamp] // Stratus-VI Roundified Liquid Fuel Tank { %MODULE[TweakScale] { type = free } } @PART[RadialLFO]:AFTER[VenStockRevamp] // Stratus-VI Roundified LFO Tank{ %MODULE[TweakScale] { type = free } } @PART[RadialLFLong]:AFTER[VenStockRevamp] // Stratus-VI Cylindrified LF Tank{ %MODULE[TweakScale] { type = free } } @PART[RadialLFOLong]:AFTER[VenStockRevamp] // Stratus-VI Cylindrified LFO Tank { %MODULE[TweakScale] { type = free } } //Stack Tanks @PART[OscarDtank]:AFTER[VenStockRevamp] // Oscar-C Fuel Tank { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[OscarEtank]:AFTER[VenStockRevamp] // Oscar-D Fuel Tank { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[OscarAtank]:AFTER[VenStockRevamp] // Oscar-A Fuel Tank { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[fuelTank1-5]:AFTER[VenStockRevamp] // Rockomax X200-48 { %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[CryoXBig]:AFTER[VenStockRevamp] // CryoX XXL Fuel tank{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[CryoXmed]:AFTER[VenStockRevamp] // CryoX XL Fuel tank{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[CryoXnoseCone]:AFTER[VenStockRevamp] // CryoX Fuel Tank NoseCone{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[CryoXsmall]:AFTER[VenStockRevamp] // CryoX L Fuel tank{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[CryoXendButt]:AFTER[VenStockRevamp] // CryoX Fuel Tank Butt{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[softTankMK1]:AFTER[VenStockRevamp] // Rockomax MK1 SoftShell LF tank{ %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[softTankMK2]:AFTER[VenStockRevamp] // Rockomax MK2 SoftShell LF tank{ %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[softTankMK3]:AFTER[VenStockRevamp] // Rockomax MK3 SoftShell LF tank{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[softTankMK4]:AFTER[VenStockRevamp] // Rockomax MK4 SoftShell LF tank{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[softTankMK5]:AFTER[VenStockRevamp] // Rockomax MK5 SoftShell LF tank{ %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } //Liquid Engines @PART[LargeOMS]:AFTER[VenStockRevamp] // O-25 "Breeze" Heavy MonoPropellant Engine{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = .625 } } @PART[VenLV909b]:AFTER[VenStockRevamp] // LV-900 "Beagle" Liquid Fuel Engine{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[PoodleM]:AFTER[VenStockRevamp] // T-5R "Shiba" Rocket Motor{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = .625 } } @PART[MicroEngineB]:AFTER[VenStockRevamp] // LV-1F "Fire Ant" { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } @PART[LVT15]:AFTER[VenStockRevamp] // LV-T15 "Dachshund" Liquid Fuel Engine{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[Size2MedEngine]:AFTER[VenStockRevamp] // RE-D7 "Bollard" Liquid Fuel Engine{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[liquidEngineMiniTurbo]:AFTER[VenStockRevamp] // Rockomax 105-7P "Thunder" Liquid Fuel Engine{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = .625 } } @PART[size2nuclearEngine]:AFTER[VenStockRevamp] // size2nuclearEngine{ #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } //SRB @PART[RT1]:AFTER[VenStockRevamp] // RT-1 "Cricket" Solid Rocket Booster{ #@TWEAKSCALEBEHAVIOR[SRB]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = .625 } } @PART[RT2]:AFTER[VenStockRevamp] // RT-2 "Grasshopper" Solid Rocket Booster{ #@TWEAKSCALEBEHAVIOR[SRB]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = .625 } } @PART[RT20]:AFTER[VenStockRevamp] // RT-20 "Sickle" Solid Fuel Booster{ #@TWEAKSCALEBEHAVIOR[SRB]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[solidBoosterMAX]:AFTER[VenStockRevamp] // RockoMAX Solid Fuel Booster{ #@TWEAKSCALEBEHAVIOR[SRB]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[SnubOtron]:AFTER[VenStockRevamp] // SnubOtron { #@TWEAKSCALEBEHAVIOR[SRB]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } } //Jet Engines @PART[size0PulseJet]:AFTER[VenStockRevamp] // J-10 "Rattler" Pulse Jet Engine { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } //Aero @PART[HeatShield0]:AFTER[VenStockRevamp] // Heat Shield (.625m) { %MODULE[TweakScale] { type = stack_square defaultScale = .625 } } @PART[basicCanard]:AFTER[VenStockRevamp] // Basic Canard { %MODULE[TweakScale] { type = free_square } } @PART[ShieldCapLarge]:AFTER[VenStockRevamp] // Mk 2 Escape Cover{ #@TWEAKSCALEBEHAVIOR[Decoupler]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[MK1LFOFuselage]:AFTER[VenStockRevamp] //Mk1 LFO Fuselage{ %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } //Utility @PART[KerbCan]:AFTER[VenStockRevamp] // PPD-2 KerbCan { %MODULE[TweakScale] { type = stack_square defaultScale = 1.25 } } @PART[LargeInflatableHAB]:AFTER[VenStockRevamp] // PPD-20 Jumbo Kerbal Can{ %MODULE[TweakScale] { type = stack_square defaultScale = 3.75 } } @PART[smallISRU]:AFTER[VenStockRevamp] // Convert-O-Tron MINI-M { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[1x3WPanels]:AFTER[VenStockRevamp] // OX-6L 2x6w Photovoltaic Panels { %MODULE[TweakScale] { type = free_square } } @PART[1x3SPanels]:AFTER[VenStockRevamp] // OX-2L 1x3 Photovoltaic Panels { %MODULE[TweakScale] { type = free_square } } @PART[rtgMini]:AFTER[VenStockRevamp] // PB-NUK-M Miniature RTG { %MODULE[TweakScale] { type = free } } @PART[SmallSpotLight]:AFTER[VenStockRevamp] // MK 3 Mini Spotlight { %MODULE[TweakScale] { type = free } } @PART[SmallPointLight]:AFTER[VenStockRevamp] // MK 4 Point Light{ %MODULE[TweakScale] { type = free } } @PART[SmallStripLight]:AFTER[VenStockRevamp] // MK 5 Strip Light{ %MODULE[TweakScale] { type = free } } //Structural @PART[stationHubLarge]:AFTER[VenStockRevamp] // Rockomax HubMax Multi-Point Connector { %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[MK1Cargobay]:AFTER[VenStockRevamp] //MK1 Cargo Bay{ %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[strutCubeSmall]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Mk II { %MODULE[TweakScale] { type = free } } @PART[strutCubeMedium]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Mk III { %MODULE[TweakScale] { type = free } } @PART[strutCubeLarge]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Mk IV { %MODULE[TweakScale] { type = free } } @PART[strutCube90]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Angle Connector { %MODULE[TweakScale] { type = free } } @PART[strutCube3way]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Three Way Connector { %MODULE[TweakScale] { type = free } } @PART[strutCubeS0Adapter]:AFTER[VenStockRevamp] // Cubic Octagonal Strut 0.625m Adapter { %MODULE[TweakScale] { type = free } } @PART[strutCubeOCTOAdapter]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Octagonal Adapter { %MODULE[TweakScale] { type = free } } @PART[strutCubeMountingPlate]:AFTER[VenStockRevamp] // Cubic Octagonal Strut Slim Mounting Plate { %MODULE[TweakScale] { type = free } } @PART[OCTOs0Adapter]:AFTER[VenStockRevamp] // Octagonal 0.625m Adapter{ %MODULE[TweakScale] { type = free } } @PART[OCTOServiceBay]:AFTER[VenStockRevamp] // OCTO Service Bay{ %MODULE[TweakScale] { type = free } } @PART[OCTOTank]:AFTER[VenStockRevamp] // Octagonal Fuel Augmented Strut{ %MODULE[TweakScale] { type = free } } @PART[Angledpanel]:AFTER[VenStockRevamp] // M-1x1 Structural Panel { %MODULE[TweakScale] { type = free_square } } @PART[largeTrussMount]:AFTER[VenStockRevamp] // Place anything anywhere with the Modular Girder Universal Mounting Plate! { %MODULE[TweakScale] { type = free } } @PART[microIbeam]:AFTER[VenStockRevamp] // M-Beam 200 I-Beam { %MODULE[TweakScale] { type = free } } @PART[M3x3Panel]:AFTER[VenStockRevamp] // M-3x3 Structural Panel { %MODULE[TweakScale] { type = free_square } } @PART[shortDecoupler1-2]:AFTER[VenStockRevamp] // Shorter Rockomax Brand Decoupler{ #@TWEAKSCALEBEHAVIOR[Decoupler]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[smallRadialDecoupler]:AFTER[VenStockRevamp] // TR-8A Radial Decoupler { #@TWEAKSCALEBEHAVIOR[Decoupler]/MODULE[TweakScale] { } %MODULE[TweakScale] { type = free } }
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Two quick questions:
1. Tweakscale compatibility:
I'd love to get Ven's working well with tweakscale, but I'm having trouble making the ModuleManager patches. Do I need to just add AFTER syntax to the current Tweakscale stock patch, or will I need to make entire new ones?
2. Real Plume:
Real Plume has custom engine sounds that I prefer, but Ven's seems to re-apply the stock engine sounds (or at least the engine activation sound) on top of the Real Plume versions. Is there a good way to fix this?
Thanks!
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These look really nice! Love mods like these that use stock textures.
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I can't seem to get the Endurance off the ground, even when I use the remade one it ends up blowing up.. What am I doing wrong
Your first mistake is not giving a more detailed description of what you're doing/exactly what's happening.
We'd all like to help, but there are a thousand different ways to blow up a craft on the launchpad. Can you be more specific?
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The Game will not load for me, it always seems to stop loading after trying to load GameData\Endurance\Parts\ENDURANCE\mountEndurance\mountEndurance. Help!Please provide more details! What other mods are you using? What KSP version are you using? What does your output.txt look like?
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Doing a Laythe colony using the Interstellar Endurance Mod.
If you haven't, try a save using it. Super fun! Just don't use FAR - the Rangers aren't stable.
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Heat multiplier on hard should be 20 (just like on normal). The beta release still has it set at 1.
Thanks
EDIT: I changed the HeatMultiplier to 20 in the .cfg. Now my issue is reversed - no visual effects, but lots of heat-shield ablatement.
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Starwaster - I have had the same issue as jab136 (While visual heating effects are fine, the ablative shielding doesn't get hot enough to ablate). I tried your updated hard settings config, but reentry still isn't deadly =).
I'm playing stock Kerbin with FAR and your newest beta release.
Any suggestions?
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I'm getting tons of NullRef's for EVE. All of them like this:
NullReferenceException: Object reference not set to an instance of an object
at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0Has anyone else had these pop up for them?
EDIT: Just looked back one page, and it's already been brought up. I guess it's just memory overload then.
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Let me first just say you are not running out of memory. This crash is completely unrelated to KSP running out of memory... a 1.92GB game data folder is impressive, but depending on what you have installed it can still run fine. The issue here is that one of your mods is referencing either something in unity that no longer exists or is referencing something in KSP that no longer exists. First thing I would do is make sure all your mods are up to date. Out-dated mods = remove them. After you've done that, give it another try. If that does not fix it, try removing some of the more inactive or older mods even though they claim to be up to date. After you've done that, try it again. If all else fails, try running KSP with only your most essential mods that you need to play with. If THAT still doesn't fix it... well... I'll think about that one later. But for now, just follow those steps above. Also note that when I am talking about "up to date", I do not mean the latest version of said mod, I mean the mod is built upon the current version of KSP.
Cheers,
It looks like most of the NullRefs are for EVE's Clouds. I'll look around in that thread for some help.
Thanks!
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I'm having issues with Module TweakableReactionWheel - all probe cores have their torque values set to zero upon launch and vessel load. I've tried editing the persistence file to fix individual craft, but to no avail. Anyone else had this issue?
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I'm running a pretty heavily modded Win-32 install. I get crashes, which I assume are probably related to running out of memory. But, I have looked through my output_log files, and I see tons and tons of NullRefs throughout. I don't know enough about these things to interpret what might be going wrong, so I was hoping that someone could take a sneak peak at one of my log files, and maybe there are some things I can fix to cut down on the crashes, assuming at least some of them aren't memory-related.
Mod List:
blizzy Toolbar
ATM
AntennaRange
AviationLights
EVE (Clouds, no City Lights)
CactEye
Chatterer
DeadlyReentry
DMagic
FAR
Porkjet's Hab Pack
Home Grown Rockets
RasterProp Monitor
Kerbal Attachment System
Kerbal Construction Time
KER
KIDS
KW Rocketry
Infernal Robotics
NavyFish Docking Tool
Procedural Fairings
RCS Build Aid
Real Chute
SCANSat
Stage Recovery
TAC LS
KAC
Tweakable Everything
Universal Storage
Karbonite
My GameData folder is 1.92 GB.
If it's too much of a bother, that's totally OK. But if there's a smart person who also likes output_log files, maybe they can help a brother out.
output_log: https://onedrive.live.com/redir?resid=E2FC350951BE3C37!2513&authkey=!AMhZwjbNB6P3oao&ithint=file%2ctxt
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Exactly the same issue here. Also, my craft become completely unresponsive upon an SOI change.
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@Maxmaps 1m1 minute ago
All systems nominal.
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Maxmaps is sneaky. I doubt that this is a second mistake (like win 64-bit yesterday)
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Couple new builds on SteamDB. May Lord Kraken have mercy and may builds appear on scratchpad soon.
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Am I seeing 2 inflatable modules in that last pic? If so, what mod do you have for those? They don't look like Porkjet's or OKS.
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Wings need to be correctly oriented fore-aft. You can flip them 180 degrees, but if you turn them 90 degrees they won't generate lift in forward flight.
The practical implication is that you should attach wing parts to the sides of your fuselage or to the sides of other wing parts, building outwards to make a larger wing with the shape you want. Then add struts fore-aft if need be. Do not attach wing parts (as opposed to control surfaces) to the front or back of other wing parts, because that will rotate them 90 degrees and thus they will not give lift.
Is this still true with FAR/NEAR?
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This is perfect for Interstellar's Endurance replicas - since it has the cupola on each coupling between modules.
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Save and re-load your craft and see if the CoL is still misplaced. I'm often hitting a weird bug where moving wings/surfaces around makes the CoL display incorrectly until I save/load it.
I'll give it a shot. Thanks
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Has anyone else encountered a displaced center of lift issue? I sometimes have aircraft that, despite being symmetrical, have a center of lift towards one side or the other. Sometimes, by only detaching and reattaching the wings, a previously stable craft gets this problem. It isn't just the marker in the SPH - it manifests itself in flight as well.
I'm not on my main machine, so I will post screenshots later if necessary.
Bring back the Airships mod? (Answered)
in KSP1 Mods Discussions
Posted
I loved the Hooligan Labs parts! I think there would be strong interest in an update, or even new* stuff if you felt up to it. Welcome back.
*A way cool part/system to add would be the inflatable airship from NASA's HAVOC concept for a manned Venusian upper-atmosphere mission.