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energycore

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    Bottle Rocketeer
  1. Hello! First of all wanted to say as an airplane aficionado, i really appreciate this pack. It's been amazing help to create more or less accurate replicas of IRL aircraft. I recently made a replica of the F/A-18 Hornet. Sweet looking and maneuverable, this thing has been a blast to fly. With an exception. I'm not very savvy with aerodynamics, but the outer section of the main wing (as you can see in the image, it's broken up into two sections, the outer one holds both control surfaces) has a very small stalling angle. Like, it will stall at angles of attack as small as 10 degrees. Those flaps will also stall at no less than 15 degrees of deflection. Is this a problem with how I shaped the wings, or the leading/trailing edges? Or is it a bug? I hope someone can shed some light into the situation. Best Regards, Energycore Mods used: FAR, B9 Aerospace, B9 Procedural Parts.
  2. I added that to the Skillful config, still no good. Should i add it to the vanilla config for the part? PS Seems like stock landing gear are physicsless, or at least behave less erratically. Another thing i noticed with the new build is that many of the parts (gear bays, wings) take damage from the plane falling into the landing strip when you start a flight mission. PS2 After the changes, vanilla gear bays seem to have stopped. Other bays definitely suffer the same problem however (B9 and Firespitter).
  3. Hello, i hope you can aid me with troubleshooting. So most of the time landing gears are physicsless. Which means they don't wobble around and kill your kerbals at takeoff - landing. I have the following list of mods: B9, KW, Firespitter, FAR, Skillful, Mk2Internals. It seems like one of these changed the config files of gear bays to make them physicsful, so that achieving takeoff or landing is nigh impossible. Can I disable these by messing around with config files?
  4. I see. Wish i could help, i'm also in college at the moment and i can't write code to save my life. I'll explore the bug though, when panzer is able i'll maybe help with screenshots/cases when it happens.
  5. It seems like the 20mm and up caliber cannon shells dissapear after about 200m when fired at sea level in the KSC. Is this on my side? is there a config entry where i can modify these? Edit: i tracked the problem. Seems like mounting any kind of gun inline on the Mk 2 stock cockpit (i have a skin for the mk 2 cockpit internals installed). Maybe there's something going on there. On the other hand, wing pods behaved correctly.
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