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Ferrdo_Kerman

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Posts posted by Ferrdo_Kerman

  1. 55 minutes ago, kl0buk said:

    Hi guys,

    I had break from KSP for almost 2 years but we have decided with my friend (Ferrdo_Kerman here :))  that we will make something that we wanted to have all the time while playing this fantastic game.

    So we made 2 same control panels, it was ton of fun and we are looking forward to start new hardcore career :)  If someone is interested in more pictures and details during this developing process I will post it here for everyone. For now I'm posting just final result (display is switched to development mode). Enjoy!

    This was quite a little project to make :) but everything went ... lets say kerbal way ;)

  2. np, the thing is that i was actually using newest one 2.60 ... and have problem with importing ... i pasted a link there

    i was able to import default DAE with http://teraapi.com/collada4blender/index.htm and blander 2.49 with python 2.6.2 ;)

    and there is plugin working for 2.49 a want to try it with 2.60

    only one problem comes to my mind now - 2.60 uses python 3.x and 2.49 use 2.6.x

    it should be possible but need to try

    i\'m using blender for some time and also have some skills and done some project in python and in my opinion is very good

    i\'ll be finally modeling this weekend

  3. Well for starters you should be using version 2.9, the latest.

    I don\'t import any collada files mainly because they never seem to show up in Blender. Most likely because almost all parts are made with different software. Just make and save your stuff in .blend formats.

    well for starter, there is no blender 2.9 release

    http://www.blender.org/download/get-blender/

    blender 2.6 is using collada 1.4.1 - they said you would need some updates in code so i thing KSP could not load 1.4.1 collada

    FTR i thing the point of saving something in selected format is that i could load (import) it in other .. isn\'t it ?

    and it does not depend on which software DAE was exported .... but version on format used is important and KSP is using 1.4.0

    - all parts are saved in version 1.4.0

    that i can see, cose i actually look into 'xml' DAE

    therefore i thing we need to use even older blender 2.49, which is using 1.4.0 i/e collada

    and it cannot be imported cose it cannot find texture, which is on absolute path .... i don\'t want to post any user info of default parts

  4. im trying to make a blenter part, i have no problem with modeling, but dont know haw to export/import dae ... sure there is a exporter/importer, but when i tryied to import existing part, it would not import - say error while texture loading ... so i start looking for solution, and i find there was absolute path in dae file so i tried to change that ... but no success

    i didnt try to export and try in game yet ... but soon

    any advice would help :)

  5. smaller orbit would mean you\'d have to go faster than the mun (or the orbit would decay)... or so I think, but we\'re reaching the limits of my orbital mechanics knowledge :)

    sure you will be faster, much faster close to Kearth, than Mun, that is why you can find good spot and timing to initiate burn

    only problem is ..... line up with Mun orbit, sooner, better, best way - when you leave atmosphere and start making you own orbit

  6. here is my discovery :) apollo plan to reach moon

    The three different Apollo flight modes. Credit: NASA

    apollo-flight-modes.jpg

    A diagram of the lunar-orbit rendezvous used on Apollo by John Houbolt. Credit: NASA

    lunar-orbit_rendezvous.jpg

    this si actualy one of my thoughs, as you will just miss Mun .... then you can change direction of rotation

    and another nice founds - as you can see (by tide in/out s) orbit od moon is not circular

  7. My version of a KERBAL - MUN orbital mission!

    Drew it in ms-paint

    did my best to label it.

    Any suggestions?

    Changes?

    Anyone take a college physics class?

    this could be easy, if you can see actual orbit of Mun on your 'MFD' sou you could have same orbit as Mun after launch

  8. here is SHOAE, advanced explorer, with some RCS on

    screenshot0.png


    • [li]added some chutes, just test them out[/li]
      [li]first liquid tank changed for 2 RCS fuel[/li]
      [li]added 2x4 RCS(up and bottom of upper stages)[/li]
      [li]added strut for better stability[/li]

    this was my firt try and i\'ll share my results:

    i didn\'t get so high as before(maybe another try could be better) but high enough for my test

    screenshot3.png

    all i had left was CP, chute and RCS

    screenshot4.png

    so i start .... breaking

    screenshot7.png

    and breaking

    screenshot14.png

    and breaking

    and breaking

    until ...

    screenshot6.png

    screenshot15.png

    screenshot19.png

    screenshot20.png

    and i still had 1full and 1/4 of second RCS fuel

    screenshot21.png

    another successfull mission ;)

    so RCS is GOOD enogh to deorbit from HKO

  9. Well, IF when you reach your Apo, the Mun is not there, you can do a pro-burn to circulize your orbit, effectively doing a hohmann transfer. Seems like a waste of fuel though...

    sure you can round your orbit to be same with Mun that is a 'second' option

    Does anyone know, at what speed will the Mun be orbiting?

    about 509,5 m/s2 in distance 13M

    srce http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Tutorial:_Basic_Orbiting

    v = 600 000 m * sqrt(9.807 m/s2 / (600 000 m + h))

  10. The thing about going directly into a trans-Munar orbit is that to get there you have to pass through a regular Kearth orbit to get there. It doesn\'t seem like there\'s much fuel used if you linger in a Kearth orbit until you feel like going Munward anyhow.

    sure you have to get Kerth orbit first and than leave it

    thing is you have to first line up with Mun orbit - if it make sense (let say Mun will orbit around Equator (which is actualy stupid idea, but for example) and you will orbit around Meridian - you have to correct your orbit or count intersections (above poles))

    now i start studying how it is done in real world :)

  11. in that case am i right that the best method is archieving a eliptic equatorial orbit and then wait until you can chase the Mun with a tiny burn, then do a smaller braking burn for Mun orbit?

    here are my thoughts:

    aproach.png

    see the problem is .... in time your vessel will reach Ap, Mun will be gone

    this is low consumption very precisely planed trip

    other way ..... just round same orbit as Mun ... and reach it, but this will be lots of burning corecting

    or you can make same orbit as Mun in distance .... and time up intersection :D

    anyway it WILL be fun :)

  12. When separating the payload faring use your rcs control to thrust forward - H - on the keyboard and avoid those panels.

    you can avoid it nicely, if you separate panels one by one, nose first and so

    btw i dont know why, when you put them all in one stage, they won\'t separate

  13. How far is the moon expected to be from Kerbal?

    Anyone know how to fly a free return trajectory, or how to do a Trans Lunar Injection?

    Kerbal Orbit Rendezvous, Lunar Orbit Rendezvous, or Direct Assent?

    Which will be the first to try and which has the best chance of success?

    What about getting back to Kerbal? How much delta-v to get back HOME?

    RRs

    'Land a Kerbalite on the Mun and return him safely to Kerbal'

    those are nice questions, my only guess how to reach Mun is to make ecliptical orbit with Ap so far as the Mun will be - best past him in few meters, then reach Ap and strart breaking until it will be so slow that gravitation field of Mun will start forcing you and you be able to make nice orbit around Mun and than back similar way

    i have only one problem with this :)

    need to calculate that when i\'ll reach Ap, the Mun will be there

    cose i supose it will be orobiting around Kerth :)

    and now idea come to my mind - to orbit around Kerth in same distance as Mun and than reach it slowly - but here is more fuel needed

    anyway ... it will be fun :D

  14. Well, everyone has their own strategy to go there. I actually do some maneuvers to place myself in a special orbit in preparation of the capture.

    And by special, I mean this:

    KSP2011-10-3019-04-48-12.jpg

    I might change strategy if necessary. :)

    this is the only strategy, it just depend how far will Mun be and how much mass it will have, to know how much fuel you need for breaking and transfering for Mun orbit, than leave it and break again to Kerth

    it will be so fun :D

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