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Clairvoire

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  1. Is there a master list of all the RPM screen configurations made by the community, that would work with stock RPM? It'd be nice if there were a folder that additional screen layout scripts could be dunked into without overwriting existing layouts, maybe accessible by simply hitting the corresponding button multiple times? I say this mostly because making new layouts with the syntax you've made is VERY easy, so much more easy than making an outright mod. I think a lot of folks would appreciate the option at least, since it would give folks a chance to make something for RPM, who would otherwise be unable because they have no C# experience.
  2. Sorry to double post! (first post landed in a moderation queue) I found this thread http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL And switching to OpenGL cut the memory usage in half. So no more crashing for me! (and thank goodness, I was not looking forward to compiling C#.)
  3. It's probably been addressed a million times before, but is there any way to enable the mod to work with 64-bit windows? I realize KSP on 64-bit windows is unstable, but KSP on 32-bit windows is unplayable for me. KSP/Unity leaks memory until the process eats over 3.5 gb of memory, then crashes, which usually happens after visiting the VAB just 2 or 3 times. I promise to not bug you with bug reports if it bugs out afterwards, eheh...
  4. Hi, I just wanted to register and say thanks for the mod, it's been pretty fun so far playing from IVA alone! It's very elegantly made! I also wanted to share some of the pages I messed with, basically scribbling on the ones you've already made (I hope that's okay...) I edited the font and navball overlay to include a throttle gauge. (the gauge is by using the BAR formatting tag with the '1/4' character, after replacing that glyph with a 16x16 pixel glyph, then using half-width to give it extra fidelity.) The other change is to the TGT/SRF SPEED in the upper-right, that displays the TGT speed now if the navball, and the SRF speed when it's in any other mode. (This required a bit of black magic using offset tags) This is a second page on the resources key (6), the resource names have to be hand filled in the .txt file, but it produces much cleaner formatting! The colorcoding is such that it'll gray out any field that has no capacity for that resource, and (depending on the resource) red it out if there is capacity, but it's empty. Kethane, L. Waste, and Waste Heat don't turn red though, since it's not so bad if they're empty necessarily. "L. Support" is a part of TAC, and only keeps track of Oxygen (same for "L. Waste"). Oxygen/Food/Water almost always have the same values, and having multiple entries clutters the fields, so this is my compromise. Again, this uses the little glyph I made in the '1/4' spot at half width, which gives each gauge a pretty nice fidelity of 38 units. Just adding some relevant data on the descent graph, nothing fancy. The time is the ETA until impact. I also added an ETA and distance indicating for meeting with a target in the orbital graphical page thing, but that's not really worth the screenshot, aha... Here's all the stuff I edited, if it's useful to anyone. The mod author can take and have them if they want, and anyone else if it's okay with the author! https://www.dropbox.com/s/18ifm7a52c4itux/RPMedits.zip
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