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Gobur
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Posts posted by Gobur
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I found a way. It's a super minor change of changing one value to a negative value. The cargo bays work, though the extended one has a weird texture issue. Works well enough to hold me over. These parts are too good to let go
But probably not secure inside from new aerodynamics, need for this new module, and all parts raise temperature to fast, need set new value to new termo, after 1.0 aircraft parts and engines are most dificult parts to update
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Is any metod to avoid parts explosion when i drop it on the ground?
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Any work with 1.0 version?
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first tests - all work great, especialy fairings. Maybe only in relase ver use DDS textures?
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I try this in 1.0.2 swith Arm menu or staging set in on, wo waiting for ground :-(
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Now when SCANSAT is back with options lock stock resource search maybe resource scaners back? Is nice when check moisture have info about water source
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But i think if posible, set B9 for new stock aero too, is not bad. I use FAR before, now i thinking about stock, and B9 be great in this.
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now KSP ver 1.0.2
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Me not disable, only mess with menu in VAB
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KSP 1.0.1 was released a short while ago and v5.5.0 of Modular Fuel Tanks no longer works for me.
Yes, 1.1 broke him
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IDK about yall...but I have silly plans for as soon as KAS is updated!!!
Gonna pick one of the winches and increase its cable length to 18KM. This winch will be mounted in little RCS powered craft. The anchor (or any other suitable weight) will be attacjed to winch cable. THE CHALLENGE:
Get craft into extreme LKO...like 72/72Km orbit. The winch will be extended to lower the weight back into atmosphere...while the RCS body craft will stay in space. The idea here will be to see how long I can keep the craft in a 72x72Km orbit with just minor RCS! It should be lots of fun.....kerbals gonna die if I had to guess =P
I think game decide is part of ship in atmosphere or not on center of mas actually controled ship, butt plan is very kerbaly
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Not work at all, no parachute, no ejection, parts are inert
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I think is balance problem with engines too, service module with capsule have >3k dv, all engine pack have this problem, need nerf
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I not see this, i use real chute mod, if this is problem, maybe you may use this too. For me little problem is gemini capsule, after splash sink on 1 m deep, if kerbal go eva cannot back. But i fly this capsule all time with turist :-) is great.
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Only when 2 flying object all time be in 2.5 km range. If not, 1 be erased.
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I have problem with career mode, i not see 5m parts in the new tree
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I think is node problem as with all parts mods, node definition change in 1.0.
Edit - I edit bottom none and i think it work - solution is in KW thread
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in parts files i find line
node_stack_bottom = xxx, xxx, xxx, xxx, 1, xxx, xxx
and change on:
node_stack_bottom = xxx, xxx, xxx, xxx, -1, xxx, xxx
version 1.0 have diferently defined direction of node, not upward, only from inside (not my idea, in KW thread is this solution)
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any chanses for 1.0 version? I think is problem with nodes
edit: I fixed it by myself, need change 4 parametr in bottom node from positive to negative
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I try, not working for me, look as not activate at all
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Camera losing focus on the ship, as seen here:
http://forum.kerbalspaceprogram.com/threads/56481-Focus-Bug-fix/page2
same, only real chute instaled
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I find problem. When i use new FAR and AJE 2+ is problem with terminal velocity and bc parametrs. Standard capsule hiting Kerbin with speed Mach>1 (normal <200m/s). This look as bug on FAR - AJE
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Chutes ain't designed for supersonic use.
What sort of reentry trajectory are you using? Is there anything else bolted onto the pod? Setting periapsis to 20km or so should see you safely subsonic long before you hit the ground.
I try any trajectory. And any time i hit Kerbin with speed Mach > 1. This is FAR - AJE bug. Now i delete AJE and all is ok. I think AJE messing with BC parametr.
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Yes. I delete AJE and all back to normal.Are you running Advanced Jet Engine by any chance? I had the same issue and removing AJE restored normal drag behavior. Why this worked I have no idea.Ps. Drouge chute break too when i fly Mach>1
Kategoria wojskowa E a trudności z pracą
in International
Posted
Z stopniem niepełnosprawności nie możesz pracować w jakiejkolwiek formacji mundurowej. W wojsku (przynajmniej tak było przez 12 lat kiedy sluzylem) potrzebujesz A i dodatkowo badania na zdolność do zawodowej służby wojskowej. W każdej pracy na umowę o pracę będą pytać o książeczkę wojskową bo takie są przepisy, po mimo iż nie ma poboru osoby z A mogą być wezwane na przeszkolenie i firma ma obowiązek prowadzenia ewidencji. Jak chodzi o ochronę to jako zwykły pracownik ochrony możesz pracować zawsze jeśli lekarz da ci zgodę, ale jako kwalifikowany (dawna licencja) to jeśli masz grupę to tylko jeśli nie masz renty i badania max na rok ( normalnie na 3 lata ) o ile typ niepełnosprawności nie wyklucza całkowicie