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maabaa

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Posts posted by maabaa

  1. 7 hours ago, swjr-swis said:

    Tip for everyone helping with this: that is also how you can test your work, even if it is incomplete, without having to wait for game or plugin updates.

    I see there is quite a bit of progress already in several of the languages. Good work, from everyone.

    Thanks for that. Have a few days off and making good progress on French, will try that to test!

  2. So, I did a search in the thread, and noticed one person has the same problem as me, but didn't see a solution.

    Problem is, IR telescope deep field survey, everything works fine, except as soon as I leave the ship to the space centre and come back, efficiency drops from 100% to 0%. If I did something else in the meanwhile (and time accelerated) I reap about 5 science when I focus back on the telescope later.

    Apologies in advance if I missed the reply to the previous reporter.

    Can't wait to see the next updates, this mod is the best !

  3. Hi, first post here. First of all thanks for the great mod. Looks awesome !

    I have a problem with it though. I think it might be related to some problems other people are having. Long story short, after my ships disappearing during 3 days, or blowing up randomly while orbiting the sun, I did investigate and found out it came from this mod.

    Protocol : after removing pretty much any other mod, I take the simplest ship, go straight up, and once I'm in orbit around the sun, I can see my parameters "drifting" (PeG increases steadily, ApG, etc...) as if I was thrusting (but I'm not, no RCS, nada). It's subtle, but devastating (once in that state, impossible to load the ship after a quicksave/quickload (loads a fixed point in space, with no ship).

    Now it becomes interesting when you add deadly reentry to the equation. Same protocol, only this time, while reaching the kerbin/sun SOI with time warp at x1 the ship blows up. If you are time warping, the ship might not blow up, but then back to the first problem.

    It seems the problem might come from the overlay manager plugin though I'm no expert, logs seem to point that way.

    [LOG 15:45:34.633] recalculating orbit for mk1pod: Kerbin

    rPos: [-72486539.8685448, 42760212.9828269, -225824.924687842] rVel: [-1176.0439635136, 692.103686126597, -3.67598752495706] |1364.58800718425|

    [LOG 15:45:34.634] recalculated orbit for mk1pod: the Sun

    rPos: [13495012276.3918, -894592900.572752, -225824.924687842] rVel: [-536.120686100443, -3.67598752495706, 9954.52515750943] |9968.95230274662|

    [EXC 15:45:34.636] NullReferenceException: Object reference not set to an instance of an object

    [EXC 15:45:34.655] NullReferenceException: Object reference not set to an instance of an object

    [LOG 15:45:34.679] fuelTank.long Exploded!! - blast awesomeness: 0.5

    [LOG 15:45:34.706] [fuelTank.long]: Deactivated

    [EXC 15:45:34.713] NullReferenceException: Object reference not set to an instance of an object

    [LOG 15:45:34.727] 1 explosions created.

    [LOG 15:45:34.739] mk1pod Exploded!! - blast awesomeness: 0.5

    [LOG 15:45:34.740] [mk1pod]: Deactivated

    [LOG 15:45:34.751] [16:05:47]: Bill Kerman was killed.

    [EXC 15:45:34.752] NullReferenceException: Object reference not set to an instance of an object

    [EXC 15:45:34.760] NullReferenceException: Object reference not set to an instance of an object

    [EXC 15:45:34.767] NullReferenceException: Object reference not set to an instance of an object

    [LOG 15:45:34.773] 1 explosions created.

    [EXC 15:45:34.782] NullReferenceException: Object reference not set to an instance of an object

    [EXC 15:45:34.789] NullReferenceException: Object reference not set to an instance of an object

    [EXC 15:45:34.800] NullReferenceException: Object reference not set to an instance of an object

    [EXC 15:45:34.817] NullReferenceException: Object reference not set to an instance of an object

    recalculating orbit for mk1pod: Kerbin

    rPos: [-72486539.8685448, 42760212.9828269, -225824.924687842] rVel: [-1176.0439635136, 692.103686126597, -3.67598752495706] |1364.58800718425|

    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

    recalculated orbit for mk1pod: the Sun

    rPos: [13495012276.3918, -894592900.572752, -225824.924687842] rVel: [-536.120686100443, -3.67598752495706, 9954.52515750943] |9968.95230274662|

    (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

    NullReferenceException: Object reference not set to an instance of an object

    at OverlaySystem.OverlayMgr.UpdateCurrentBody (System.String body) [0x00000] in <filename unknown>:0

    at OverlaySystem.OverlayMgr.OnDominantBodyChangeCallback (FromToAction`2 data) [0x00000] in <filename unknown>:0

    at EventData`1[GameEvents+FromToAction`2[CelestialBody,CelestialBody]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0

    at OrbitPhysicsManager.setDominantBody (.CelestialBody body) [0x00000] in <filename unknown>:0

    at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0

    at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at OverlaySystem.OverlayMgr.UpdateCurrentBody (System.String body) [0x00000] in <filename unknown>:0

    at OverlaySystem.OverlayMgr.OnDominantBodyChangeCallback (FromToAction`2 data) [0x00000] in <filename unknown>:0

    at EventData`1[GameEvents+FromToAction`2[CelestialBody,CelestialBody]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0

    at OrbitPhysicsManager.setDominantBody (.CelestialBody body) [0x00000] in <filename unknown>:0

    at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0

    at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    fuelTank.long Exploded!! - blast awesomeness: 0.5

    If you need the full logs feel free to contact me, keep up the great work !

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