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FlaccidUnicorn

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  1. That was not as easy as I thought it would be. Nice challenge! Unfortunately, I can't come up with any good challenges myself. The first person to conceive of an unconventional challenge and demonstrate their success at it can post here as my new challenge. (Is that legal? I think it has precedence in this thread - WoofMcMoose did something similar).
  2. Well now hawkwing, you never actually posted the required photos of your original attempt, and Jimbimbibble did meet the letter of the challenge. No need to call the attempt dishonourable.
  3. Okay, I did it. I ran around the block 7 times and made those hoops! Sorry for the number of images included. I recognize now that some of them are extraneous, but I wanted it to be clear that I completed each step. Here's the new challenge: Something went horribly wrong on a standard shuttle operation to transfer a Kerbal and a bunch of supplies to an orbital space station: An explosion while still in atmosphere crippled the shuttle - it's on a suborbital trajectory and any attempt at landing is out of the question. The pilot decides his (her) only choice is to jump out and EVA to the station, and he (she) only has enough oxygen for 6 hours in-game. The pilot is in radio contact with the Space Center, but tracking technology only provides Mission Control with periodic information about the pilot's velocity. The station can be any craft with a pod and periapsis > 100 km. The shuttle can be any craft as well, but the pilot needs to start the EVA while the craft has altitude < 70 km and is on a sub-orbital trajectory. It matters not how the crafts get to these positions, Mechjeb, editing save files, etc. - whatever floats your boat. The EVA from the "defunct" "shuttle" to the "station" must be direct (no refuelling of mono-propellant), and must be completed inside of 6 (in-game) hours. Map view is certainly allowed, but in the spirit of the challenge, you can have no idea what your velocity is while you're thrusting in any direction, and only Kerbin, the Mun, and the stars can be used to infer direction. Bonus points if the shuttle actually explodes as it should. My shot: EDIT: The original post said the station had to have periapsis < 100 km. That is incorrect; my apologies.
  4. Okay, I'll try to be even more explicit. My guess is still that the files aren't organized as I'm expecting them to be: None of these files are in the GameData directory. Can you confirm that this is where your files are located? Removing the parts files from HullCam VDS should not be a problem.
  5. Can you provide any more information for me? Any other plugins active? Do you have all three required files in the Plugins folder, not the GameData folder? Did you previously have HullCam VDS installed, and were the default keys for entering the camera view changed from = and - ?
  6. Hmm. I'll give it a try with Vanguard as well to see what the issue might be. Are you using any other plugins as well? I haven't run into any conflicts with other mods yet, but it's not impossible. It didn't occur to me until yesterday that I didn't give explicit instructions for how I expected it to be installed. I've since updated the OP, but I expect EVAFirstPerson.dll and the HullCamera.dll + settings.cfg from HullCam VDS to be in Kerbal Space Program\Plugins, not the GameData folder. EDIT: I've installed the Vanguard Technologies Plugin, and nothings seems to be broken.
  7. FYI, this also works with external command seats.
  8. Bummer, man. I had all four modules in orbit. I accidentally separated a stage prematurely, tried to quick load, and it put me back before I had launched any of the vehicles. I've got the pics to show the four modules and their orbits, but I'm too discouraged to try again today. EDIT: I tried again today. All four modules are docked. I just need to demonstrate that the Transfer Vehicle and Hab Module can safely decouple and land. https://i.imgur.com/TYREt8Q.png
  9. I was also looking to participate. I've enjoyed reading through this thread so far! I too am not a moderator: The challenge is certainly possible - though as hawkwing stated it is tedious. Still, I believe you must also demonstrate your own success at the challenge first.
  10. Here is your video, sir: https://vidd.me/XYO
  11. Has anyone else watching this thread successfully compiled from the source code? I had to edit the KeyControls class to public in order to get it compile, and the ForceIVA.dll I get at the end of the process doesn't seem to work when I use it to substitute the provided .dll. Is there some magic I'm missing out on by doing this all from the command line?
  12. I sent Chronothan a PM. I'm pretty sure the code I wrote will fit very nicely into his, but I'm running into trouble getting the plugin to work from compiled source code first. I'll ask on that thread if anyone else has successfully built it from source.
  13. Ah, interesting indeed, I hadn't seen that before! EDIT: Okay, cool - I took a look at the project you referenced in the addon dev section; here are my observations: - Chronothan has a more elegant solution for not rendering the Kerbal’s head while in 1st person mode (by selectively not rendering the components that make up the head – and providing an option to not render any part of the kerbal at all) while I wrote my solution to use camera clip distance (meaning you might catch a glimpse of your own chin or pupil on rare occasion). - The plugin I wrote simply offers another camera to cycle through ala HullcamVDS, while Chronothan’s works as you’d expect 1st person mode to, i.e. as a parallel to IVA , you can use the “c†button to toggle 1st person view while the Kerbal is outside a vehicle. - The only thing I like more about the solution I came up with is that the Kerbal’s view re-centres when you’re done looking around, and you can’t look at the back of your own helmet from the inside (as you can with Chronothan’s solution). I might end up trying to see if it's possible to incorporate this aspect of plugin (oh, and zooming - you can do that too with the plugin I posted since I based it off of Albert VDS's zoomable camera class) into Chronothan’s code. EDIT EDIT: I edited the original post to mention this.
  14. Hi there! I'm new to the forums (and actually new to posting in forums in general - I've never done it before, and usually just stalk these things). I'm also new to coding in C#, but I wrote a plugin for first-person EVA in the last two days which I uploaded to the Spaceport a several hours ago (actually, I uploaded it 6 times mistakenly, and I'm having trouble deleting the extras). One of them is here (http://kerbalspaceprogram.com/firstpersoneva-6/). I tried posting about the add-on I wrote here in the forums (in the Plugins section of course), and was notified that the post would be subject to review by a moderator before being accepted (or rejected). My concern is that I never received the welcome email from the forums as I expected when I registered (My guess is that it failed to deliver soon after I registered - I was changing my email settings at the time), and thus I don't know if that misstep jeopardized my ability to make the post at all. After my experience of doing things wrong with the Spaceport, is there any way I can confirm that my post is still pending approval and not sent unto oblivion? Cheers, FlaccidUnicorn
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