

Allwyn
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Bottle Rocketeer
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Blender Model Donation. Post all your unfinished models.
Allwyn replied to Weebo's topic in KSP1 Mod Development
I got really sick, then had a family member get really sick. Been caring for them. It is eating all my time away. I'd love to finish it just not a priority at the moment. I want someone to finish it who has the time. -
Blender Model Donation. Post all your unfinished models.
Allwyn replied to Weebo's topic in KSP1 Mod Development
My Stargate BC304 Model https://www.dropbox.com/s/4z0v6sajnszbr0x/daed.blend?dl=0 My Stargate Atlantis Jumper https://www.dropbox.com/s/eslhqvfynhcyjqa/jumper2.blend?dl=0 -
[WIP] Stargate SG1 / Atlantis Puddle Jumper
Allwyn replied to Allwyn's topic in KSP1 Mod Development
I'm still working on this I'm working on the engine pods (I'm not really good at the animations so I'm having to learn how to do it). -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
Not at this moment, I'm still working on the jumper and trying to get the pods to work. -
I posted the BC-304 the other day, that thread got into a discussion about people wanting an SGA, SG:1 Puddle Jumper: This is my secondary shots of the ship in the configuration to pass through the gate. Its in 2 Pieces (Cockpit and Rear at the moment so you can build it in KSP). Docking port and Extendable drive pods to follow
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[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
This was on the drawing board before. I'm just using some realistic expectations to get a good solid starting point. Always open to constructive criticism. -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
You didn't know, I didn't disclose. It wasn't really rude it was solid advice sir. In response to your question: I'm intermediate. I did a lot of Mastercam, Autocad, and Solidworks stuff with engineering. I just never did UV mappings or animations. (We just toss the part into a machine and made it) -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
Ok so this is has spun out of control a little faster than I thought so I'm going to lay a new outline here and everyone that has commented on this thread can help / comment / etc. First and foremost I'm going to state this, I'm a huge Stargate fan. Its my favorite series. With that in mind I'm not going to just release something if its not up to the quality that the series and the show deserves. Second, here is my thoughts and outlines for what I want to see happen, how I want to tie all this together. Anyone who wants to help contact me and I'm more than willing to share models and such. I'm retired and honestly don't do much else. Maybe you should pace yourself: (Cpt Kipard recommendation) With this thought in mind I'm going to hold the Daedalus until I can come up with how to make it modular. Puddle Jumper is going to take over as my primary focus I have a good plan for how to make it modular already, and multiple people want to see this done and my lack of experience is driving me toward wanting to work on this first People have mentioned docking: I want to borrow the docking color from the Lagrangian point satellite (see this) [*]What I have done Stargate Blender File BC304 Blender File [*]How I see this all working Build Seed Ships, Deploy Gates Write a plugin to make the Stargate work so you can go through it to other planets (Laythe etc) Eventually have other galaxies (i.e. have a City-Ship on another planet in another galaxy (Part of the Reason I want to make Atlantis a ship not a Kerbtown thing)) Enjoy Stargate: KG1... Thoughts? -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
I'm using this information as reference: http://stargate.wikia.com/wiki/Gateship -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
Very early, i mean super early puddle jumper.. per everybody's request. -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
If i do Atlantis its gonna fly. But as Captain Kipard said one project at a time. Now If someone wants to do the UV mappings, let me do the modeling I'm open for some help. I've seen people take 2x2 panels and do ships like this. Is that really modular? Part of the reason the ship has no details at this point (dishes, antennas is that I plan on all that stuff being in game so you can do kethane, etc et al). I'd like to be able to allow for variations of equipment load out and maybe some minor hull variations (through attachments). Think about it like the Joint Strike Fighter project. Ultimately its the same air frame just a different equipment load out for different mission roles. -
[WIP] Stargate SG1 / Atlantis / Universe BC-304 (Daedalus)
Allwyn replied to Allwyn's topic in KSP1 Mod Development
Fair enough, thanks for the advice.