Frostbenjamin
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
Indeed a Video representation would be most apreciated and loved! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
It's supposed to be like that. So when you switch to a different vehicle guardian mode activates then the turrets become automatic. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
Yeah I've tried making the Ki-45 as well. Havent had much luck even with the firespitter parts. It always seems to fly straight into the air then crash sporadically so i deemed my version a failure. . Also how about a fixed 20mm cannon? Or at least an internal one as that would be nice -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
My god sir you have found gold! You are a genius -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
This sounds like a great idea! Although it would be nice if there was mp in ksp so that this could happen. And maybe u should collaborate with a snjo and ID to help them with their mods -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
Lol I could just imagine seeing these repurposed for use on the ground to wipe out tank columns that woul be AWESOME!!!!!!! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
To be honest I think space weapons will be a great idea! The idea of having laser/pulse weapons mounted on turrets really sounds exciting. Also I do really think the kerbals should be given handheld weapons and satchel charges. It would make for great commando missions or sabotages. ALSO we need MAC guns (magnetically accelerated cannons) or magnetically accelerated MGs for space cause that would be awesome -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
Yeah! And airdrop them onto enemy convoys or to sabotage enemy launches! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
:cool:Cant wait for the Mines and new weapons! They sound so awesome and the variety of craft will increase tenfold! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
.....oh im dumb.....hehe sry:blush: -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
Hey ID ive encountered a similar problem to another person a few posts ago where I am no longer able to turn any turrets. I can fire them which is nice but I cant turn them which is annoying. Now whenever I press the controls on the keypad they either move the screen up and down or put the ui away. Did I press a wrong button? Or is it a bug? I cant tell to be honest. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
You cant hes still working on the compatability issues so you have to wait till R5 of his boat parts mod. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
ID there already seems to be something a bit off about the CIWS AA system. whenever a vehicle equipped with it loads after you launch another vehicle the AA system spontaneously combusts or falls apart. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
yippee! Be there in a sec! :d -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Frostbenjamin replied to InfiniteDice's topic in KSP1 Mod Releases
As far as guns destroying your aircraft thts been a problem for a bit but will get fixed in the next release. As for the missiles not being able to go over 300ms well that's actually realistic in irl. .23.5 has kinda done a number on skillful like the guns destroying your aircraft and themselves. that was never a problem before the nasa mission update. And as far as ID has told us there will be a new update for skillful today addressing lots of bugs.