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vfernandez84

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Posts posted by vfernandez84

  1. Well, I watched his 6 min video... he clearly had no clue what was going on, and based on what he said, he has never played it before.

    Given his idiocy... I'm not sure it ended up making KSP look all that good...

    Its much more entertaining to watch somebody with a nice rocket, and a plan, and see that plan fail, be modified, fail, modified.. .and so on until success... than to just see randomly thrown together parts exploding....

    He never even achieved orbit around kerbin (despite his claims of "so close"). In the end he just ended up flying straight up to escape velocity and a heliocentric orbit, and then called it success and ended there.

    Or do you mean this:

    http://forum.kerbalspaceprogram.com/threads/51492-What-would-happen-to-this-community-if-pewdiepie-played-KSP

    I understand your point, but he was just pewdiepie doing pewdiepie things.

    I mean, everyone who sees his videos understands that under the random stuff there is an actual game which can be more or less interesting. People don't follow pewdiepie to see him just playing with a plan, we have better youtubers for that kind of show.

    The whole point of having someone like pewdiepie playing the game is to promote it to the people who are not interested in seeing someone with a nice rocket and a plan... because the "Scott manley kinda" followers already bought the game or are genuinely not interested in that kind of thing.

  2. I cringed all the way through the video, let it be known. He did reach space once, in the cinematic countdown (I assume a break where he went to learn).

    I see it 2 ways:

    1. Massive flood of really inexperienced 9-13 year olds flooding the forums with " L0L Kerbalz, omg guz I killed JebZ wiTh a Boosterz" or " I press space to space, right". I don't like this option

    2. Free? (I think he said he was sponsored by Squad) advertising and much more people interested in the game, cane me helped by the lovely people here.

    And? Whats the problem? Their money is as valuable as ours (actually more, since they will pay full price for it). Some newbies flooding the forums for some weeks in exchage to finance the development of new features for 24 more months? Looks good.

    He has been sponsored, it says it at the beginning of the video (on the bottom). I don't know how much money it costs, but if he is really capable to have 2 million people watching a KSP video in a bunch of hours, then it should be a ....load of money to be a bad business.

  3. For some people the usage of atomic engines could be seen as cheating because, you know, double ISP than the other engines...

    At the end I think this is a very personal thing.

    If you don't like the current status of the system you could set the resource avaliability to 10% on the difficulty settings, forcing you to really pinpoint the landing area (not that easy unless you use certain mods).

    Or maybe just don't use the ISRU at all.

    I mean, how hard can be just create a subclass of the jool-5 thing banning the use of any resource extraction?

  4. I wouldn't like paying for mods but some of the definitely deserve it. If I were paying for mods I'd expect a higher level of professionalism and dedication to it working in the future.

    In my opinion that's the whole point of mod monetization.

    To let this people do mods for a living.

    Of course nobody likes to pay for something that was free before, but imagine the kind of amacing things some of them could do working on their mods 40h a week during months (or maybe even years).

  5. Very speculative guess here but how about kerbal achievements viewable from the Astronaut complex.

    No idea how long this would take to do but a) it wouldn't need balancing, so could be added at the last minute, B) the underlying code has been in the game for a while if I remember rightly (I might not :) ) and c) it would be a nod back to the earliest days of KSP where the game was basically an altitude contest - and having some kind of in-game 'high score table' would have been good.

    Edit. Either that or the Launch Tower is back! :D

    I would go for it.

    I remember how excited I was with the completed investigations tab.

    Howeber, I don't see it as a long overdue feature.

    It will be countdown or non clipping parachutes

  6. There are already a bunch of 1st time screens telling beginners what to do first. I'm rather assuming some practical/quality of life change.

    I know, but the other day I saw a twiter post of a well known youtuber who was strugling to make her first orbit, which makes me think that the current information wasn't still enought.

    But yeah, I would preffer some kind of feature that would be useful to me.

  7. Implementing rbray's clouds. Though I'm not getting my hopes up. Which is a lie my hopes are VERY UP.

    Oh jeez scratch that. PARACHUTES!! Proper parachutes please. I'll take that over clouds.

    Between those two I would totally bet for the parachutes thing.

    But I'm still convinced about something like a "The end" mission in oposition to the new "Game Over" feature.

    If you can lose the game, you should be able to win it either.

    And it sounds like something he could design and code in a bunch of hours, and the kind of thing which without the game would have been felt incomplete.

  8. They were going to make multiplayer a payed for DLC, but then a very vocal minority went [guano] insane over the idea, so I'm not sure we'll ever get any. The only real upside to this is that multiplayer is now a confirmed feature for a post 1.0 free update.

    Correct.

    And the downside being that usually the choice is not between "free DLC" or "paid DLC", but between "paid DLC" or "no DLC"...

    As a license owner, I would have prefered to pay for a huge amount of DLCs, over to receive one or two basic DLCs for free and nothing more.

    A pity, in my humble opinion.

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