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garosz

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Everything posted by garosz

  1. That is what experienced players does to put big payloads on orbit.... - they use practices of designs (popular or self invented) - they invent tactics of staging, docking and for other things In this game everybody can use the same (stock) parts to achieve different goals, but this game is interesting because you can create a space station or landing ships not because you have better technologies but you have the experience of designing better stuff, make more effective docking and other manouvers... With the new engines you don't have to learn about physics, you don't have to invent your tricks and try it over and over again to achieve your goals... you just put that huge rocket under any payload and the problem is solved(you will have enough thrust to put it in orbit and you will have enough fuel for the mission).
  2. The new engines need to be balanced. They make the game easy and the large tanks and engines will be completely useless.(additionally they are the components of the same science improvement) With these engines there is no need for tanker ships and stations can be thrown in the sky together.
  3. These new engines are too powerful, I work on a new tanker and made lots of prototypes, my best tanker now can lift up to 150km 2 full jumbo fuel tank, but after that yesterday I installed the new patch and my first tanker ship lifted up aprox. 22k fuel that is equals to 8 jumbo tanks. 3 huge tanks in the middle with small unmanned probe(rcs+sas+batteries+large and small(x4) docking ports) with a KR-2L engine and 6 double tanks with S3 KS-25x4 in asparagus design. It was a piece of cake... after the patch you can lift up anything just with "brute force".
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