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SkullCollector

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Everything posted by SkullCollector

  1. I'm also seeing those grids and Moiré patterns on Kerbin. The screenshots are from a heavily modded fresh save, but it persists on a clean install with only Spectra and its dependencies. 1080p on 2x AA and max settings. It miraculously fixed itself after a restart, then returned after restarting again to see if that was a fluke. Two more restarts and some messing about in different scenes, but no change. Another restart and once more it didn't show. Curious. I checked if I had any start-up parameters and removed the -force-d3d11 flag, but kept -popupwindow. No issue on both tries and I'm getting a bit weary booting it up, so small sample size it is. I guess it's the DX11 API, then? https://i.imgur.com/S2R7f2T.jpg https://i.imgur.com/3q2cRDf.jpg That aside, I think I'm in love with the mod. Crazy how pretty KSP can be.
  2. Excellent tip, but it doesn't quite work as expected. Every time there are exceptions, the TPS rate is at 0.1 and it's, so far, exclusively Active Texture Management calling some Unity GUI element. I'm a darn quick reader, but the window disappears too quickly even for me. Feels like in the microseconds range. I've used the CKAN before, I think I stopped out of laziness (the contradiction is strong with this one). I overheard a discussion regarding its up-to-date-ness, though; do updates apply automatically or should I cross-check version numbers? Also cheers for the rep. I just tried to make my problem as comprehensible as possible for you folks, after all, I'm the one who wants something.
  3. Quick update: I removed all the resource frameworks again, but noticed KSP being stuck on the initial loading screen. I removed the mods that apparently depended on one of the frameworks one by one, and the air intakes work again. The following mods are now removed: Near Future Technologies Interstellar, NFT-integrated version (has its own resource definitions, including engine intakes, and depends on all frameworks but ResGen -- testing) Karbonite, K+ Regolith Open Resource System + ORS Resource Pack Resource Generation Module (bundled with B9 for .90, but its dedicated .version file has it for .25?) -- tested it on its own, no glitches Community Resource Pack Edit: After having added Interstellar and the resource mods, the glitch occurs again. What do I do now that I've narrowed it down to these mods? Is there still a chance it's specifically my configuration of mods, or should I already bring it up to whomever develops Interstellar (or its NFT-integrated fork, as the original dev is, to my info, inactive)?
  4. Greetings, potentially helpful people! I've already asked for help on /r/KerbalSpaceProgram, as the first googled result directed me there to someone with a similar problem. Beloved and certified badass Jeb insists the situation is "nominal" and, apparently, "great fun", but I have my doubts. There's no fun in glitching and losing progress, Jeb! Anyway. Version: 0.90, 32 bit Issue: Any air intake glitches the game to such an extent that a) the terrain disappears (I presume the viewpoint is glitched inside Kerbin), when returned to the SPH / VAB the craft has lost a random number of parts, and lastly c) the game becomes largely unresponsive, the only solution being a restart. Mods: Blizzy's Toolbar Umbra Space Industries: Kolonization, Karbonite, Karbonite+, USI Tools AutoAsparagus B9 Community Resource Pack CrossFeedEnabler ActionGroupsExtended DMagic Orbital Science Docking Port Alignment Enhanced NavBall Extraplanetary Launchpads FAR Firespitter plugin Fusebox KAS Kerbal Joint Reinforcement HyperEdit KineTech Animations Klockheed Martian Gimbal MechJeb2 MemoryUsage Module Manager 2.5.9 MP_Nazari HotRockets KSP Interstellar NearFuture Technologies Integration Open Resource System ORS Resource Pack PreciseNode Procedural Fairings RCSBuild Aid Regolith Resource Generation Module SCANSat ScienceAlert Ship Manifest SmokeScreen Station Parts Expansion TAC Fuel Balancer (0.25 version, works flawlessly, tried without it, same problems) TechManager ToadicusTools / VOID Trajectories TriggerTech: Kerbal Alarm Clock, Alternate Resource Panel TweakScale Universal Storage Virgin Kalactic WildBlueIndustries: Multipurpose Colony Modules Reproduction: Build any craft with intakes attached (first occurred with stock radial intakes, may have corrupted game?) and launch. Problem is, for example, I have multiple mods requiring a resource framework, but a different one for each. So I have stuff like Regolith, ORS and CRP, and heck if I knew they conflict. And a lot of these mods came bundled and thus created dependencies I cannot fathom at this point. The fella back on reddit had someone awesome skimming through his logs, and I hope someone equally awesome comes to my rescue. What I've tried: Removed B9 Removed FAR Removed all resource frameworks Removed TAC Fuel Balancer Completely removing all mods works fine, have not yet reinstalled KSP. Logs: https://www.dropbox.com/s/l78we3p6p88ceht/output_log.rar Thanks in advance. If you need anything else, I'll happily provide. Cheers Skull
  5. RP? Mandatory. To me, games without at least some kind of rudimentary RP element are not catchy at least and outright boring at most. Back in my EVE Online days, I joined a non-RP pirate corp and even though the lads there were awesome in their own right, their aversion to roleplay made me leave after a few ganks. In KSP I've started to write up stories, mission goals and biographies for my brave kerbals vanishing venturing into space. Instead of spreadsheets (amazing idea, by the way, consider yourself plagiarised, klgraham), about 22 pages of backstory have accumulated over the past 20-or-so career hours. It started with a weird form of intra-KSC space race (involving large quantities of beer, towels and technobabble), and is approaching the first kerbal münbase.
  6. I've had more rapid things to hang onto in my time, this forum plague was a piece o' cake. Is there some kind of memorial day for those who lost their grip? Thanks for all the greetings, so sweet.
  7. 'SkullCollector' arose from a more or less gradual evolution. Used to be called Chris on-screen (later became my author's alias), added Skull when I stopped playing Hidden & Dangerous 2 back in the day, and from ChrisSkull came ChrisSkullFace. SkullFace was too generic (like the others weren't, eh?), so SkullCollector it was. Have had it for about five years now, and that one will definitely stick. A couple of months later I googled it and found a rather brutal-sounding Death Metal band with the same name. Fun coincidence, so I plagiarised their logo for my avatar for a while.
  8. Greetings, chaps and gals! Curious, one might think, looking at the date I joined. And yes, I've really been an overly curious lurker, but never had much reason to post as every question I had had been answered before. So now I'm here, trying to be an asset, or, well, at least there. Started playing KSP when it hit 0.8.1, was intrigued for a bit and just followed its development until, I think, 0.12. Got on and off the game ever since, and only now has career mode provided me with something to contemplate, enjoy and rage at. Point cut short, I'm a very long-time playing noob. Just recently got to Duna without MJ at last, and this being my so far proudest moment should convey quite a bit about how at-the-beginning I am. Personally, I'm about to study physics come October, trying to get a proper MSc going. Fascinated about all things science, nature and space; avid devourer of literature, way too tempted to discuss every smidgen of a point I find controversial or interesting. Please hit me when I do. Looking forward. Cheers Skull
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