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Deceptus

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    Bottle Rocketeer
  1. Yeah, you guys have to forgive me. I am usually running (at best) at 45% when it is 7 am. I saw it was updated, so I informed. Will get back to testing when I get home!
  2. I've tried multiple stock parts, but they still pop at times. I did notice that the hydro arm and the VTOL are still rotating/translating on wrong axis/in wrong translation, which is a simple fix. Here is the craft, if you want to try it out. http://www./view/4ky7qb2km2a7trg/Craft.craft Oh, and apparently, the 23.5 patch was released as well. Just an FYI.
  3. Wait, pogo stick?!?!?!? That's what I get for skimming.... When I get home, I'm going to do more extensive testing.
  4. Try removing the hydros, flipping them in space, then reattaching them. It could be something I noticed (that fixed it) and didn't think twice about it. Or, you could have another problem entirely, which may be an error in the .cfg file.
  5. I see it now. Beyond that, on my end, I'm not seeing hardly any other issues.
  6. Not meaning to double post, but the free-moving washers don't move freely. They behave more like the motorized ones.
  7. The powered hinges, hydro cylinders, and the rota-dock washers work fine. just made a quick solar panel array on a mk 2 can which would work great with that panel deployer mod.
  8. Nope, not trying in Career mode, strictly sandbox. I'll futz with it tomorrow, maybe it was a bad download on my end.
  9. Maybe it is just me derping at midnight, but the parts aren't showing up, even after a forced reload. It shows up that an additional 50 parts were added (up from the standard 229) but there is nothing in the VAB or the SPH.
  10. Hey man, no rush. You've busted your backside working on this. I was just pushing a shameless plug for me taking over the world! >xD
  11. Blasted DSL. When I take over the world, I'm making fiber optic a freebie.
  12. I am tempted to do a fresh install just run it, with backups tucked away. This could be an interesting evening....
  13. It's not just on your end. I noticed last night it did it on several things, like the hinges falling apart, et cetera. I think it is a matter of placement position, but I could be wrong. As far as nodes are concerned, yes, the nodes look off on the pistons, and I was wondering the same last night after looking at them. I haven't used this mod in a while (when KSP first hit early release) so my memory is a bit hazy on what it looked like then.
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