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Article Comments posted by lextacy
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2 hours ago, KocLobster said:
I can confirm that this is a big issue for me; I experience this crash a lot (so much so that 1.1.x is unplayable), along with crashes in flight as well. I do not know if the inflight crashes are related, or something else entirely. Going off of everybody's comments on the bug tracker, it is the same bug. The crash in-flight also produces no crash log. Very frustrating and random.
I can also confirm that this has not been fixed, as I still experience this problem with the new 1.1.1 update, on both completely fresh, unmodded installs. Having mods or no mods seems to make no difference.
SAME here! This build crashes more often than the non-supported 64-bit people ran back in the day. We now have massive performance, but the code was never updated to fix the crashes. Its unstable due to Unity not EVER playing well with windows. I bet 1.1 on linux is stable as hell, but if you play on linux you lose that performance gain you had on windows. I wish Squad would take this seriously.
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Although im somewhat relieved that 1.1 is now officially out. There is still the other half of the battle before people get too excited.......mods
Kerbal Space Program patch 1.1.2 is now live!
in Developer Articles
Posted · Edited by lextacy
Really sad to see a changelog in 1.1.1 and 1.1.2 addressing petty "bugs" that ONE guy will submit in the tracker. Also considering that these bug fixes are the lowest common denominator. The obvious priority here is the VAB CRASHING IN 64bit. Unstable .25 builds from 2014 ran alot more stable than this. And the funny thing is modders would not touch it. I will say that Squad please take yur much needed break. You deserve it. When you come back please address the real problems with the game.
The thing about the QA is people are just using it to play the game rather than truely test it.
Fresh install do this
NOPE!
core i7 4770K
16 DDR3 Corsair
AMD 7870
Win 10
CRASHES after every 7th part in VAB and 40% CTD when changing scenes
Game is simply not addressing memory correctly. Its like the game code is ignoring the fact its 64 bit
DITTO , your not the only one
Squad needs to address the game inhibiting issues and stop wasting time on wheels. And to think that all that work on wheels was a waste due to them needing even newer version of Unity to pull it off. Just focus on what you can fix and stop the nonsence hotfix hyper releases that keep putting bandaids over the top of bloody bandaids. Heres an example of a bug fix that seems to be such high priority over serious CTD problems:
Seriously?
I do wish Squad all of luck. Constructive critic out