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WalkingShadow89

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Posts posted by WalkingShadow89

  1. Yesterday i've completed a Fast Travel manned Mission to Eeloo with a 24000 m/s deltaV ship (small lander included ) LFO+Ion (3 gigantor + 3 jettisonable fuel cells), 100% stock, no refuel, no nuke (timewarpx4 ok)

    1y34d to and 1y207d back, total 2 years 247 days

    http://i.imgur.com/xl4VY4J.png

    http://i.imgur.com/bRrrpqy.png

    http://i.imgur.com/P25OgNy.png

    http://i.imgur.com/OBuZEK6.png

    More pics in imgur album in signature.

    wow, very impressive! I have a pretty low-end computer so I can only manage maybe 100 parts before it starts to get unmanageable so I could never hope to build something like that :P
  2. Hmm that's weird... I had quite a bit of problems with using service bays and the thing with a z-200 battery (one of 4) exploding on every launch (apparently all the heat got dumped into that poor thing after staging).
    Oh lord, don't even get me started on those service bays. They wobble, they come loose, they explode, they teleport to another dimension, pretty much everything except their job
  3. I always feel so ambitious when playing KSP, like "I'm gonna build a massive space station around Laythe and then make a surface base where landers can go to and from the base back to the space station and I will colonize the whole Jool system!" Then I get in game and either I can't decide how to do it or some bug ruins it for me. Especially the bugs, it makes me not even want to bother with it sometimes :(

  4. I don't have a screenshot with me but one time I was trying to go to Eeloo (I almost NEVER go to Eeloo) and the one time in a very long while I attempt it, Jool gets in the way and will not move unless I spend like 400 or so extra delta v. It was infuriating and amazing at the same time.

  5. I have installed real fuels along with the community resource pack, modular fuel tanks, procedural parts and a bunch of other realism overhaul mods but the resources from real fuels don't seem to be showing up in my procedural fuel tanks. The only resources I can seem to get are the plain stock ones like liquid fuel and monopropellant and such. If somebody could help me I would be very grateful!

  6. If you have engines attached to the tank, then at the top of the tank editor window you will see buttons with all possible mixtures that the engines on that craft will support.

    So if there's an engine that requires a mix of 50%/40% H2/LOX then there will be a corresponding button in the tank's GUI that allows you to configure it with a full load of H2/LOX in the right quantities. (that button will use all available space so if you want other resources allocated to the tank then add those. I like to 'reserve' space in a tank by filling it with a singular resource like lead ballast, minus the volume that I want to fill with something else)

    Thank you friend! :D
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