WalkingShadow89
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Posts posted by WalkingShadow89
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Maybe if they're super quick, this update will make a really nice Christmas gift!
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I've landed on every single body in the solar system except for Tylo. That one is gonna give me trouble for a while!
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wow, very impressive! I have a pretty low-end computer so I can only manage maybe 100 parts before it starts to get unmanageable so I could never hope to build something like thatYesterday i've completed a Fast Travel manned Mission to Eeloo with a 24000 m/s deltaV ship (small lander included ) LFO+Ion (3 gigantor + 3 jettisonable fuel cells), 100% stock, no refuel, no nuke (timewarpx4 ok)1y34d to and 1y207d back, total 2 years 247 days
http://i.imgur.com/xl4VY4J.png
http://i.imgur.com/bRrrpqy.png
More pics in imgur album in signature.
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I usually just attach a few tanks with fuel lines to the clamps
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I did at least 20 trips to Eeloo and back pre-1.0 but after the update I can't seem to get there and back without sending a refueling mission. At best I can pull off about 8,500 m/s. Any tips?
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Oh lord, don't even get me started on those service bays. They wobble, they come loose, they explode, they teleport to another dimension, pretty much everything except their jobHmm that's weird... I had quite a bit of problems with using service bays and the thing with a z-200 battery (one of 4) exploding on every launch (apparently all the heat got dumped into that poor thing after staging). -
The damned bugs!! I don't know if it's because I have a lot of mods or what, but for some reason, every so often, my satellite EXPLODES when I time warp! Out of NOWHERE!!!???
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But when I decouple the probe I can't timewarp because it says I am "accelerating" even though no engines or RCS are on and I'm not spinning or anything. Then the heatshield IMMEDIATELY overheats (I've aerocaptured at Jool before, it didn't do that) plus i have an altitude of 193 km so it shouldn't overheat like that
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So I sent a probe to Jool to aerocapture (with big heatshield and everything from procedural parts) and the shield instantly overheats and the rest of my probe explodes on contact with the atmosphere, PLEASE HELP!!!!!!!;.;;.;
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I always feel so ambitious when playing KSP, like "I'm gonna build a massive space station around Laythe and then make a surface base where landers can go to and from the base back to the space station and I will colonize the whole Jool system!" Then I get in game and either I can't decide how to do it or some bug ruins it for me. Especially the bugs, it makes me not even want to bother with it sometimes
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I don't have a screenshot with me but one time I was trying to go to Eeloo (I almost NEVER go to Eeloo) and the one time in a very long while I attempt it, Jool gets in the way and will not move unless I spend like 400 or so extra delta v. It was infuriating and amazing at the same time.
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The staging. It all looked like a jumbled confusing mess but it was fairly easy to learn. Also how to read the navball:wink:
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Sorry for the late reply, but that seems to have fixed the problem. Thanks!
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Do you have Real Heat installed?
Yes, is that the problem?
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When I launch a new rocket I get mach effects at a very low speed. I have ferram aerospace installed and lots of other mods. Has anyone else had this problem before?
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What mod did you use for the sun?
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They are also great for putting on a drill, you just open it up and deploy the drill and then profit
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Can some of you talented modders out there possibly make a planet pack that makes the planets look like they did before 0.21?
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Idk if this is the right place for this but I am having trouble with real fuels. It won't give me the other types of fuels like hydrogen and kerosene and stuFf plz HELP!!
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I have installed real fuels along with the community resource pack, modular fuel tanks, procedural parts and a bunch of other realism overhaul mods but the resources from real fuels don't seem to be showing up in my procedural fuel tanks. The only resources I can seem to get are the plain stock ones like liquid fuel and monopropellant and such. If somebody could help me I would be very grateful!
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How come I can't get the different fuels
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When I install this mod I can't get the fuel tank
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Thank you friend!If you have engines attached to the tank, then at the top of the tank editor window you will see buttons with all possible mixtures that the engines on that craft will support.So if there's an engine that requires a mix of 50%/40% H2/LOX then there will be a corresponding button in the tank's GUI that allows you to configure it with a full load of H2/LOX in the right quantities. (that button will use all available space so if you want other resources allocated to the tank then add those. I like to 'reserve' space in a tank by filling it with a singular resource like lead ballast, minus the volume that I want to fill with something else)
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When I use this with procedural tanks I choose let's say liquid hydrogen, the hydrogen takes up all room in the tank and doesn't leave room for liquid oxygen. What am I doing wrong HELP PLZ!!!!!
Lets talk KSP and unity 5, based on other games that had made the conversion
in KSP1 Suggestions & Development Discussion
Posted
I read somewhere one of the devs said to expect around a 10-50% performance boost (sorry I don't have a source)