Good post, and I agree. The contracts / missions do little for me. They are utterly arbitrary, which seems odd as the game has a tonne of history to follow e.g. the Apollo program. It would be like DCS releasing a flight sim of, say, the Apache Longbow, and the campaign had missions such as: Take off, and fly in circles. Destroy random tank. Land at another base. Fire 6 HellFires. Instead of a coherent, meaningful campaign such as one centred around Soviet / US programmes, SpaceX etc. Other than the campaign being arbitrary and the tech tree making zero sense, I have had a blast with this game and enjoyed hundreds of hours of gameplay, and also learned a lot. I'll be very happy when a more legit campaign evolves (such as the community developed ones)