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JawaSP

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Posts posted by JawaSP

  1. Yes - build a ship that connects 15 tanks into one piece, for instance with decouplers. When you 'stage' at start all those decouplers would release the tanks and you have 15 separate vehicles. As long as they are landed or within 2.5km of each other (as magnemoe said) they will continue to function, but you can only control one at a time. The Burn Together mod may help with that.

    Thanks! I'll try it out right now :)

    Edit:

    Thanks again! I found a way to do it :)

  2. Yes you can as long as they stay withing 2.4 km of each other.

    Tips mechjeb can control other crafts than the one you fly.

    its also mods who increase the distance where ships are active but I don't know who.

    Thanks for the quick reply :) But I think you might have misunderstood me. (Probably because I didn't explain good enough.) What I meant was if I could launch multiple of my craft, by only launch it once. So say If I want a fleet of 15 tanks, and I don't want to launch all of the 15 tanks separately. Is there then a way to just launch like, 15 crafts at the same time by clicking the launch button once in the editor or something? :)

  3. Hello! I have been searching all around the web and forums, and haven't found a single "answer" to this question. As you reading this may have suggested by the title, I wonder if it is possible to launch multiple crafts at the same time.

    Im trying to make a video or movie kinda thing, similar to "Kerbals At War", And I want to make a fleet of craft. Is there any mod or technique to do this? If so, please tell me! Thanks for taking your time reading this and also maby answering it, but until then, Keep on Launching and crashing dem rockets! :D:wink:

    Edit:

    Here is a picture that Squeegy Mackoy (The creator of K@W) posted a while ago on twitter

    It's this sort of thing im meaning:

    panzergruppe.png

  4. Im playing KSP often, and I like playing with mods, but every time I try to recover my Vessel or to go to Space Center, nothing happens. The button get's pressed down, and then goes up again as usual, but nothing happens! I know this is because of the NullReferenceException thingy, but I don't know how I can find out that is causing it in the output_log.txt!

    Here is a copy of the "forever" repeating message:

    NullReferenceException: Object reference not set to an instance of an object

    at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0

    at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0

    at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0

    at ConfigNode.CopyTo (.ConfigNode node) [0x00000] in <filename unknown>:0

    at ProtoScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0

    at Game.Save (.ConfigNode rootNode) [0x00000] in <filename unknown>:0

    at GamePersistence.SaveGame (.Game game, System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0

    at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0

    at VesselRecovery.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0

    at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0

    at VesselRecoveryButton.recoverVessel () [0x00000] in <filename unknown>:0

    at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0

    at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0

    at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0

    at SSUICamera.Update () [0x00000] in <filename unknown>:0

    ​I know there is supposed to say which file that is causing it, but I can't see it in here!

    Please help me with this! It happens all the time! Everytime I complete a mission in Career mod, and collect alot of important science, I can't recover it! It's driving me CrAaAaAaZy! :mad::(

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