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Rioliki

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    Rocketeer
  1. Extremely easy. It could be .png, .tga, .mbm or almost any other. Just put it in folder and add it to config.
  2. Awesome job indeed. Only one question: is there any progress in price scaling?
  3. Features That Are Not Planned Shapes with 'holes' in them and concave shapes - including toroids. Procedural wings, procedural fairings - there's good mods for these already. Procedural engines - May happen one day, but not a priority.
  4. Still only one possible texture at the same time?
  5. I "made" my texture by copy-paste from original (no other changes). It would be great, but no. If you ever see those textures, you can understand, that it requires something more than basic skills and I`m none even basic. Itmight be true. I didn`t read the license, if honest. If it so, I’ll give it topeople. If no, blame NathanKell. [/COLOR] Stockdec { // by idiot sides { texture = ProceduralParts/Parts/Stockdec uScale = 2 vScale = 1 autoScale = true autoWidthDivide = true autoHeightSteps = 1 } ends { texture = ProceduralParts/Parts/ends } } [COLOR=#3E3E3E] It is good for large ones(0.625+). You can do it better to a smaller ones by cut the halve and uScale = 4.
  6. This is based on original SQAD`s stock texture (copy - paste), so it is their intellectual property. I have no permission to use/edit it, so I have already violated their copyrights. I don`t want to make worse by distributing. So the answer is “nowhereâ€Â. But you can make them by you own. At yours own risk.
  7. I give up. Was not worth trying. It requires a talent, which I do not have.
  8. Well, I did that for myself. But I doubt that anyone would want to use it. Malevich would have been proud. If someone need it: ArrowUP { // by idiot sides { texture = ProceduralParts/Parts/Decoupler uScale = 8 vScale = 1 autoScale = true autoWidthDivide = true autoHeightSteps = 1 } ends { texture = ProceduralParts/Parts/ends } }
  9. Again about decouplers. After rotation of it you can`t not exactly know where is “upâ€Â. I mean, which side will be decoupled and which remains attached. Of course, it is easy to fix, if make it a separator, but separators makes a lot of debris. Most non-procedural decouplers have arrows on their texture or asymmetrical model to distinguish decoupled side. I guess, the simplest way to solve the problem – add a texture with the arrow. Although forced to admit, that this is a problem of the third plan. There are more urgent.
  10. Well, actually, I already did that. But now the point is “If PF has toggle crossfeed button, why PP haven`t?â€Â
  11. I just encountered with fuel crossfeeding problem. No, decouplers are not fuel crosfeeding, but I need that in my craft. Of course it could be fixed by fuel tubes, but I think more broadly about that. Is it possible to add fuel crossfeed toggle button? Not to all parts, only decouplers and structural. It would be very useful.
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